Joker Toxin (5e Equipment)
Joker Toxin[edit]Price per dose: around 125, 625, or 2000 gp This vile concoction is a toxin designed to induce a horrific combination of manic laughter, hallucinations, and debilitating muscle spasms. Upon exposure, the victim is overwhelmed by uncontrollable laughter, their mind assaulted by terrifying visions, and their body wracked with painful convulsions. The intensity of these effects depends on the potency of the toxin, ranging from incapacitation to potential death if left untreated. Crafted from the venom of the deadly Night Fang Viper and enhanced with various alchemical ingredients, this toxin is a weapon of fear and madness, used to incapacitate or kill with a cruel touch of dark humor. The toxin can be administered in three ways: it can be ingested by mixing it into food or drink, released as a gas to be inhaled, or applied onto weapons such as blades, arrows, or darts for direct contact with the victim's bloodstream. Each method ensures the toxin's effects are delivered effectively, depending on the situation and desired outcome. There are three types of the poison: basic (uncommon), advanced (rare), and perfected (very rare). Crafting Requirements: To create this toxin, a character needs the following ingredients: Night Fang Viper Venom (1/2/3 vials), Madcap Mushroom (1 small/1 large), Nightshade Extract (1/2/3 drops), and Nitrous Essence (1/2/3 vials). The character must then make an Intelligence check using alchemist's supplies or a poisoner's kit, with a DC of 12/16/20 depending on the potency of the toxin being crafted. This check represents the precision and skill required to properly combine the volatile ingredients into a stable and effective toxin. If the check fails by 5 or more, the mixture becomes unstable, causing it to explode or release harmful fumes, dealing 1d4/2d4/3d4 poison damage to the crafter and anyone within 5 feet. Time to craft is 1/2/4 hours, and costs 100-150/500-750/1500-2500 gp. Weapon Application:
Ingestion:
Gas Release:
Cure: Spells like Lesser Restoration or Protection from Poison can neutralize the effects if cast before the target dies. |
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