Jivens Ulshar (3.5e NPC)

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Jivens Ulshar

CR 7

Male/Genderless Human, Bone Creature: Witch(AEG) 1/Expert - Player Version (3.5e Class) 9
CN Tiny Humanoid, Undead
Init/Senses +3/Listen +14, Spot +13
Languages Common, Draconic, Infernal, Celestial
AC 17, touch 15, flat-footed 14
(+2 Size, +2 Natural, +3 Dexterity)
hp 72 (10d12 HD)
Fort/Ref/Will +10/+9/+11
Speed 5 ft (15 ft mage hand flight)
Space/Reach 1 ft./1 ft.
Base Atk/Grp +6/-10
Abilities Str 8, Dex 16, Con N/A, Int 16, Wis 16, Cha 21
SQ Undead Traits, Immune to Cold, Takes half damage from piercing and slashing weapons, Darkvision 60ft.
Feats Quadriplegic, Torsoless, Magician(Mage Hand), Surrogate Spellcasting, Miser With Magic, Magical Talent, Scholarly, Musical Ear, Artist, Combat Casting, Divine Metamagic, Reach Spell, Empowered Blood, Legendary Charisma, Extra Turning, Extra Turning.
Skills Bluff +18, Concentration +26, Hide +19, Knowledge (Arcana) +24, Knowledge (Religion) +20, Listen +14, Perform (Song) +19, Profession (Witch) +20, Spellcraft +22, Spot +13.
Possessions Spellbook
Patron Deity None

Class Features:[edit]

Freeform Magic: Jivens gets +5 to all checks for freeform casting as described in AEG's Magic and +5 more for Divination, Abjuration, Mind-Altering and Ritual Healing spells. This bonus is not present for Evocation, Conjuration, Force or Death spells. Spells known get an additional +5 and if they are Divination, Abjuration, Mind-Altering or Healing Spells you no longer need to roll and cast them as any other caster would. Jivens pretty much only uses this for overcasting spells he knows. All spells cast in this way take at least a full round action to cast and require Spellcraft, Concentration and Profession(Witchcraft) skill checks of varying DC. Overcasting Spells From Spellbook DC = 25 + 2xSpell Level. Spontaneous Freeform DC = 35 + 2xSpell Level. Unprepared Enchantment Spells from Spellbook DC = 20 + 2xSpell Level.

Teology Major: Jivens adds the Suffering Domain to spells known, receives the granted power and is able to rebuke undead 5 times per day.

Granted Power: You can use a pain touch once per day. Make a melee touch attack against a living creature, which bestows on that creature a -2 penalty to Strength and Dexterity for 1 minute on a successful attack. This ability does not affect creatures that have immunity to extra damage from critical hits.

Arcane Studies: Jivens is considered as knowing all spells from the universal school and may learn spells from the enchantment school.

Bardic Song: Jivens may emulate the effects of a zero level bard spell with a perform (song) (DC 20). This effect is a 30 foot blast(Reflex DC 16 to void or halve the effect). It takes a full round action and is cast at the beginning of the following turn as a free action.

Spells: Due to being undead and thus having an inability to sleep, Jivens regenerates spell points at a rate of HD + Cha per hour after midnight instead of resting.

Witch Known Spells: Spell Points: 1

  • Lvl 0: Read Magic, Detect Magic
  • Lvl 1: Charm Person

Expert Known Spells: Spell Points: 34

  • Lvl 0: Daze, Open/Close
  • Lvl 1: Inhibit, Hypnotism, Bane
  • Lvl 2: Tasha’s Hideous Laughter, Rebuke, Bear's Endurance
  • Lvl 3: Suggestion, Miser's Envy, Bestow Curse
  • Lvl 4: Charm Monster, Lesser Geas, Enervation
  • Lvl 5(Overcast): Feeblemind
  • Lvl 6(Overcast): Harm
  • Lvl 7(Overcast): Eyebite
  • Lvl 8(Overcast): Symbol of Pain
  • Lvl 9(Overcast): Horrid Wilting


Jivens appears to be a young man's skull with glowing red spheres in his eye sockets and has tiny runes etched along the sutures which are barely noticeable even up close but glow bright to those with detect magic active. Jivens' supernatural prestidigitation is used to take the glow out of his eyes leaving him a seemingly innate skull. When asked what happened to his body he will often try to make a joke to avoid answering and try to change the subject, even going so far as to cast compulsion spells on allies to avoid answering. If a player manages to get him to talk about it, Jivens will recount the tale of his reanimation. He was a spell gone wrong, an undead brought back with some semblance of a mind when the necromancer was originally just making a skull to hold life essence for a golem he was creating. Initially Jivens could not speak nor did he have the magic to move and simply watched, in silent horror, as the necromancer cut away the flesh from his face, harvested his eyes, brain and tongue, and carved runes onto his skull. When the necromancer finally started channeling power into the skull focus, Jivens was able to let out his first piercing scream of agony and anguish since his death. He fled the necromancer's lair with new found arcane power and has yet to return. This is likely the event that drove Jivens to his current state of madness. Jivens can't recall anything from before his death apart from his name and a faint sense of regal entitlement.

He is often considered insane, acting in a seemingly random fashion to achieve his own goals. As an undead he is not often permitted into more respectable cities, however will often simply fly over the guards on his raven familiar, Jador. Jador has been magically enhanced to be nearly twice the size of a normal raven at great cost to Jivens. The familiar wears a small pack to hold Jivens and his spell book, has a small spell components pouch and a day's rations for a medium creature. Jivens thought it would be humorous to teach the bird Infernal because nothing says bad omen quite like a demonic speaking black bird holding a human skull.

Jivens' motives are generally to seek more magical power, but unless presented a specific path to said power, he will meander and mess with peoples minds for fun. He loves to watch chaos unfold, especially if it was his doing. One of his favorite things to do is to sing a song of daze in a crowded tavern. For the most part he does not like death and will often seek to help protect and keep people alive if presented with a a situation that would require his intervention. However, though he holds life as something that should not be destroyed, he has no reservations about the quality of life. Jivens will often laugh at suffering and delights in leading people to perform acts detrimental to their well being. This fun stops before permanent physical damage, but has made him the enemy of many a townsfolk.

Jivens is most often found posing as a decorative piece in a magic shop or in a pile of skulls in a crypt to freak out passer-by. His favorite pass time is altering the minds of sun worshipers, namely Pelor. He tends to always be near a temple of Pelor to prank the priests, clerics and paladins in the form of mind altering magic. He is particularly fond of casting Miser's Envy on the clergymen to make them unnaturally covetous. He may pick on a specific cleric, especially one that tried to turn him, and will often cast spells from the shadows until the cleric breaks a major vow or becomes hated by someone dear to them. The best way to entice Jivens to join a cause is to offer him new mind-altering spells to add to his spellbook. Conversely, Jivens might hire the players to procure a particular scroll or spellbook by any means necessary, if the players were the type for shady deals... which if they are talking to a flying skull they more than likely are.

If confronted with direct combat, Jivens will immediately try to fly to a higher perch and avoid melee. If able, he will choose to flee rather than fight. To do this he will cast Tasha's Hideous Laughter and either get Jador to pick him up or just fly away on his own. If he cannot escape or is otherwise compelled to stay and fight, he will charm, suggestion or geas the most heavily armored enemy to fight for him, or at least defend him. If he has allies with him, Jivens will start casting crowd control and weakening spells at other casters(inhibit, bane, rebuke, bestow curse or freeform cast from the illusion school), otherwise he will freeform cast any ranged damage spells he can preferring to utilize the necromancy school with Reach Spell as opposed to evocation. If the battle is looking grim he will attempt to overcast to produce harm and horrid wilting(DC 37 for Harm, DC 43 for Horrid Wilting), utilizing Miser With Magic. If he is defeated but survives a battle, he will hold a very long grudge.

Back to Main Page3.5e HomebrewNPCsCR 7

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