Jillyfish (5e Creature)

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Jillyfish[edit]

Gargantuan beast, unaligned


Armor Class 15 (natural armor)
Hit Points 245 (14d20 + 98)
Speed 0 ft., swim 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 25 (+7) 1 (-5) 7 (-2) 1 (-5)

Saving Throws Con +12
Damage Resistances bludgeoning, poison
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 14 (11,500 XP)


Charge. If the jillyfish moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 17 (3d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or become stunned until the end of its next turn.

Sting. Creatures grappled by the jillyfish must succeed on a DC 18 Constitution saving throw at the start of each of their turns, or become paralyzed until the start of their next turn.

ACTIONS

Multiattack. The jillyfish makes two attacks, one with its ram and one with its tendrils.

Ram. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 35 (6d8 + 8) bludgeoning damage.

Tendrils. Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 17 (3d10 + 1) poison damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained.


A massive, jellyfish-like creature, found in underground bodies of water. Though translucent and seemingly fragile, jillyfish have tough, leathery tissues which can be specially prepared and used in clothing or even food. On its bell is the faint impression of a woman’s face, which always seems to look upwards towards the surface.
It isn’t clear if these creatures are the adult forms of jillyfleur, or simply a very similar species.

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