Jillyfleur (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Jillyfleur[edit]

Large beast, unaligned


Armor Class 14 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 0 ft., swim 60 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 18 (+4) 1 (-5) 4 (-3) 1 (-5)

Saving Throws Con +7
Damage Resistances bludgeoning
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 8 (3,900 XP)


Charge. If the jillyfleur moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 12 (2d8 + 3) bludgeoning damage.

Sting. Creatures grappled by the jillyfleur must succeed on a DC 16 Constitution saving throw at the start of each of their turns or become paralyzed until the start of their next turn.

ACTIONS

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 25 (5d8 + 3) bludgeoning damage.

Tendril. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) poison damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained.


A large, jellyfish-like creature, often found in underground bodies of water. On its bell is the faint impression of a woman’s face, which always seems to look upwards towards the surface.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallen London franchise, and/or include content directly affiliated with and/or owned by Failbetter Games. D&D Wiki neither claims nor implies any rights to Fallen London copyrights, trademarks, or logos, nor any owned by Failbetter Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png