Iron Knuckle (5e Creature)

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Iron Knuckle[edit]

Medium humanoid, lawful evil


Armor Class 20 (plate, shield)
Hit Points 136 (16d8 + 64)
Speed 20 ft.


STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 18 (+4) 10 (+0) 12 (+1) 8 (-1)

Saving Throws Str +10, Con +8
Skills Intimidation +3
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Condition Immunities grappled, prone, stunned
Senses passive Perception 11
Languages Common
Challenge 12 (8,400 XP)


Brute. A melee weapon deals one extra die of its damage when the iron knuckle hits with it (included in the attack).

Sheer Weight. The iron knuckle has advantage on Strength saving throws made to avoid being moved.

Armor Shift. The iron knuckle is reduced to 45 hit points or fewer, a large chunk of its armor falls off, reducing its AC to 16, increasing its speed to 30 feet and granting it advantage on Dexterity saving throws. A creature proficient with smith's tools can repair the armor as part of a long rest.

ACTIONS

Multiattack. The iron knuckle makes two attacks.

Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage.

Pummel. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage.

Kick. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.


A soldier of Ganon's army clad in the heaviest plate armor possible. These are made using actual sentient races such as Gerudo and Hylian people. Their minds are corrupted and physical natures are enhanced by the magic of Ganon in order to perfectly serve as organic tanks in his army. They also act as sentinels guarding the deepest sanctions of dungeons.

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