Iron Crown Redbrauch Masshelsman (Grisaire Supplement)
Medium humanoid (half-dwarf), lawful neutral Armor Class 20 (heavy armor)
Saving Throws Str +9, Con +9, Int +7 Improved Critical. Masshelsman scores a critical hit with a weapon attack on a roll of 19 or 20. Martial Advantage. Once per turn, Masshelsman can deal an extra 18 (4d8) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the warrior’s that isn’t incapacitated. ACTIONSMultiattack. The shotgun princess makes two attacks with her hunting rifle. Ganzabel. Ranged Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if in gear 3. Leadership (recharges after a short or long rest). For 1 minute, the Masshelsman can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the warrior. A creature can benefit from only one Leadership die at a time. This effect ends if the warrior is incapacitated.
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![]() By Yanied The emperor of Premius, Redbrauch Masshlesman is the 19th Iron Crown. He hails from the family Redbrauch, clan Rotwurden.
Masshelsman is a quiet and reserved man. Born of human and dwarven descent, he inherited teaches from the long line of dwarven heritage, but was also not afraid to break tradition when push came to shove. Having grown up after the March of Gears, Masshelsman saw his country come together from various points, gathered from three shattered empires that were too greedy for their own good. As such, Masshelsman frowns upon wanton expansions and has enforced many centralized and concentrated policies, such as completion of Project Tercera. His goal is to strengthen the nation first before anything else. However, because of the extreme focus on only areas of the country, many other places in, say, the rural areas feel neglected or untouched by the reach of his power.
Masshelsman was raised in the way of the sword. However, his battle prowess stems from the six clan rings he wears, forged of the Edescrild. Each ring imparts a particular boon to Masshelsman, and they are linked to his own blood, as well as to his greatsword, nicknamed Ganzabel. Ganzabel is a special greatsword that can change its shape as Masshelsman needs it, and has 5 forms, called "gears." |