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Invisible[edit]
Medium fiend (heartless), chaotic evil
Armor Class 19 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 60 ft.
Saving Throws Str +9, Dex +8, Cha +9 Skills Acrobatics +8, Athletics +9, Intimidation +9, Perception +7, Stealth +8 Proficiency Bonus +4
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal
Challenge 10 (5,900 XP)
ACTIONS
Multiattack. The invisible can use Ring of Fire. It then makes two sword attacks.
Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage. This is a magic weapon attack.
Ring of Fire. The invisible chooses a creature within 60 feet of it that it can see. The target must succeed on a DC 17 Wisdom saving throw against this magic or be cursed for 1 minute. While cursed, the creature takes 5 (1d10) necrotic damage at the end of each of its turns.
BONUS ACTIONS
Cunning Action. The invisible takes the Dash, Disengage, or Hide action.
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