Ingrained Javelin (5e Equipment)

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Weapon (Symbiote), uncommon (Requires attunement)

When a wizard wanted a weapon built in, he decided to put sentience into his javelin, issue was, the sentience was that of an ooze, so things didn't go to plan. This symbiote seeks of weapons grouped together and shape shifts into a javelin.
When picked up it lodges a splinter into the hand and the javelin falls apart into a green slime, (raw form of the symbiote). Over the course of the next day, the symbiote grows in the forearm and for the next three days the arm is unusable and the str modifier of the host is reduced by 2. These effects subside after the bonding.

While this symbiote is bonded, each short or long rest, one +1 javelin can be made from the symbiote. When the javelin had been in the arm for at least an hour, it gains a bonus 1d6 acid damage when it's used. But only applies to the next attack. The javelin may be taken out of the arm as an action or launched from the arm as a normal action. If launches it does 1d6 extra damage, but the attack has a -1 penalty on all strength rolls (saves or normal checks) for the next minute.

To unbond you must break open a javelin and put your palm to it, slightly piercing the skin.


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