Infinity Touched (5e Class)

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Infinity Touched[edit]

Power Of the Cosmos[edit]

Sweat drips' off the high elf's face as she says "Don't come any closer." "I think I will," says the bandit king as stalks toward her with his army behind him. "Your mistake," she says as she opens her palm and shoots a beam of purple energy at him. Most of the bandits jump out of the way but one of them is not so lucky and get hit by the beam. They instantly turn to dust. While all of the bandits are on the ground, the high elf slams her staff into the ground and the ground cracks with purple energy going through it. As the energy hits each and everyone of the bandits, they disintegrate. "Told you," she says as she walks away from the carnage.

"I need a doctor," someone yells as the halfling passes by. He yells back, "I am coming." As he gets over to the wounded soldier he says, "Thank you for your bravery." Then a green glow appears around the halflings wrist and a green 2D circle appears in his hand. As he twists his hand above the soldiers wound the blood starts to go back into it and it closes up like it never even happened. The soldier gets up and feels him stomach were his mortal wound used to be. "Thank you, I can now get back to my wife and kids," the soldier says.

"Do you think that this is a trap?" the dragonborn asks as he looks around warily. "I know it is a trap," says the drow as she waves her hand and all of the illusions disappear. There lay in front of them a fake staircase with spike at the bottom of a pit. "Of course, its always the staircase," says the drow. She waves her hand and a real staircase appears and they go down to the bottom of the staircase. At the bottom, the final step drops and arrows shoot out at them. The drow waves her hand and they become bubbles. The dragonborn laughs and says "No more arrows will bother us."

Creating a Infinity Touched[edit]

How did your character come into contact with an infinity stone? Do they want the power or do they want to just live a normal life? Did they go looking for the infinity stone or did it find them?

Quick Build

You can make a Infinity Touched quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose any background you want. They can all work.


Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st

Proficiencies

Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools:
Saving Throws: Constitution, Wisdom
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The

Level Proficiency
Bonus
Features Infinity Infusion Dice
1st +2 Infinity Stone, Infinity Imbue 1d6
2nd +2 Infinity Endurance, Infinity Stone Feature 1d6
3rd +2 Infinite Overcharge, Infinity Stone Feature 1d6
4th +2 Ability Score Improvement 1d6
5th +3 Infinity Stone Feature, Infinity Instill 1d8
6th +3 1d8
7th +3 Infinity Stone Feature 1d8
8th +3 Ability Score Improvement 1d8
9th +4 Infinity Stone Feature 1d8
10th +4 - 1d8
11th +4 1d8
12th +4 Ability Score Improvement, Infinity Ingrain 1d12
13th +5 Infinity Stone Feature 1d12
14th +5 1d12
15th +5 1d12
16th +5 Ability Score Improvement 1d12
17th +6 Infinity Stone Feature, Infinity Infuse 2d12
18th +6 2d12
19th +6 Ability Score Improvement, Infinity Stone Feature 2d12
20th +6 Infinite Power 2d12

Infinity Stone[edit]

At 1st level, you choose an infinity stone. Work with your Dm to decide between Power, Mind, Space, Soul, Time, and Reality. All of them are detailed at the end of the class description. Your choice grants you features at 1st Level and again at 2, 3, 5, 7, 9, 13, 17, and 19.

Infinity Imbue[edit]

Starting at Level 1, as an action, you can imbue your powers into a weapon causing it to deal an extra 1d6 and changes the damage type to force.

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


Infinity Instill[edit]

Starting at level 5, You have learned to better imbue your weapons with your power. Infinity Imbuedoes an extra 1d8 and your attacks count as magical for overcoming resistances.

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Infinity Ingrain[edit]

Starting at level 12, you have become even better at instilling your weapons with your power. Infinity Instill does an extra 1d12 and your attacks now count as magical for overcoming immunities.

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Infinity Infuse[edit]

Starting at level 17, you have perfected ingraining magical power into your weapons. Infinity Ingrain does an extra 2d12 damage and you get advantage on attacks and damage rolls when you are holding a weapon that you have ingrained with your powers.

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Infinite Power[edit]

Starting at level 20, you have grown in power so much that you can now use your Infinite Overcharge equal to your wisdom modifier plus 3 before you can't use your powers anymore. In addition to that, your Infinite Overcharge now quadruples the next effect that you do. Finally, your Wisdom ability score increases by 4 with a max of 24.

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Power Stone[edit]

<!-For subclasses introduce this class option here->

Pain Inducement

Starting at 1st level, once during your turn, you touch another being around you and deal 1d8 necrotic damage. You may use this feature equal to your wisdom modifier. This does stack with Infinity Infusion but the type of damage is the one with the ability you used most recently. You regain all uses if this feature after a short or long rest. This feature increases to 1d10 at level 5, to 1d12 at level 12, and 2d12 at lvl 20.

Power Augmentation

Starting at level 2, as a bonus action, you may power up your next attack, dealing extra damage. The damage increases by 1d6. This increases to a 1d8 at level 5, to 1d10 at level 9, to a 1d12 at level 14, and to a 1d20 at level 20.

Energy Projection

Starting at level 3, you can start to project energy from your body. Once during your turn, you may use an action to shoot a beam of energy from your body at another thing. They take 2d8 damage and are knocked prone if they are 15 feet or closer to you.

Energy Detonation

Starting at level 5, you have learned to control your energy projection enough that instead of a beam, it erupts around you. The things with in 10 feet of you take 3d8 force damage. Anyone one in 20 feet away from that range takes 1d8 force damage.

Energy Absorption

Starting at level 7, you have learned how to put energy all over your body and can take a hit better. All damage dice is downgraded by one. Ex. From a d12 to a d10. From a d6 to a d4. A critical hit negates this ability.

Energy Slam

At level 9, you have learned how to control your energy projection enough to push the ground around you. Once per turn as you slam an object into the ground, you may send a shockwave around you. Everthing that is huge or smaller within 15 feet around you is knocked prone. They also take 2d12 worth of force damage. They are only knocked prone if they are on the ground. This does not work if they are in the air.

Organic Matter Destruction

Starting at 13th level you have learned to destroy organic matter in a controlled manner. Once during your turn, you may use an action to disintegrate a being around you that is within 10 feet. They must make a Constitution saving throw. On a successful save they take half damage. On a failed one they take 5d10 necrotic damage. If they drop down to 0 hit points then they disintegrate.

Energy Ripple

Starting at level 17, you can put more power into your energy slam. The range now extends to 30 feet and takes 6d12 force damage. The size that you can knock prone is now gargantuan.

Pain Activation

Starting at level 19, you have practiced with pain inducement for so long that now you can make they become incapacitated when you use it on them. You also don't have to touch them. They just have to be within 15 feet of you. They stay incapacitated till the end of their next turn.

Mind Stone[edit]

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Time Stone[edit]

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Space Stone[edit]

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Teleportation

Starting at level 1, you have learned to make portals because you cam into contact with the space stone. Once during your turn, you may spend all of your movement speed to teleport to another location. You must be able to walk that amount normally. Other beings don't get opportunity attacks against you when you use this. You can use this feature equal to your wisdom modifier. You regain all uses of this feature when you finish a short or long rest.

Traveler

Starting at level 2, you have been to enough places that you are used to harsh ground. Difficult terrain no longer affects you.

Force Field

Starting at level 3, you have learned how to make a force field that can lower the damage of an attack, making it harder to hit you. Once during your turn, as an action you can put up a force field around you or someone in your sight. Any attack rolls against them made on the next turn has disadvantage.

Spatial Preasure

Starting at level 5, you have learned how to control spatial pressure enough that you can stop items at will. When something makes an attack roll against you, you may use this ability. When you use this ability the creature attacking you must make a strength saving throw DC 15 or have the attack miss. You have to use this ability before you know if they hit you or not. You also cannot use this on a creature with 15 or more strength, that is using a bludgeoning weapon.

Portal Creation

Starting at level 7, you have learned how to make portals. When ever you teleport you amy choose to make a portal where you left and where you went. You can close this at any time and any things can go though the portal and come out the other side. You cannot make portals to other planes of existence or other worlds in the DND universe.

Terrain Manipulation

Starting at level 9, you have learned how to manipulate terrain to your will. Your party is no longer get affected by difficult terrain. Also on your turn, you may pull one being, smaller than huge, 15 feet towards you.

Black Hole Generation

Starting at level 13, you have learned how to make small black holes. Once during your turn, as an action you may create a black hole. This manifests in the nearest unoccupied space and pulls everything towards it. On every turn every creature within 40 feet must make a Dc 15 strength saving throw or be dragged 5 feet towards the lack hole. Any creature within the black hole takes 5d10 damage. If something dies in it, its body gets disentigrated.

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Soul Stone[edit]

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Reality Stone[edit]

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Infinity Touched class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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