|
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Final Fantasy franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Final Fantasy copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
|
Ancient and chaotic forces have always foretold of calamity and peril. Choose a creature that you can see within range. The target must make a Constitution saving throw. On a failed save the target's acid, cold, fire and lightning damage affinities will be altered by the following table.
Before
|
-> After
|
Immunity |
-> Resistance
|
Resistance |
-> Normal
|
Normal |
-> Vulnerable
|
Vulnerable |
-> *Special
|
*Special: In events where the target creature is already vulnerable, vulnerability is kept the same but now has added effects of making the Imperiled creature(s) take from attacks of relevant damage types Critical Hit damage on attack rolls that land a natural 18, 19, or 20. Or if the Imperiled creature is subjected to a saving throw , the creature makes its roll at a -3 penalty on said save.
At Higher Levels.
Spell Slot level
|
Maximum Targets
|
Range
|
6th , 7th & 8th |
2 |
30ft
|
9th |
3 |
45Ft
|
Back to Main Page → 5e Homebrew → Spells → Druid