Imperil (5e Spell)

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Imperil
3rd-level Evocation
Casting time: 1 action
Range: 15 feet
Components: V, S, M (a clay figure sculpted into the visage of a chaotic aligned god, which the spell consumes)
Duration: Concentration, up to 1 minute


Ancient and chaotic forces have always foretold of calamity and peril. Choose a creature that you can see within range. The target must make a Constitution saving throw. On a failed save the target's acid, cold, fire and lightning damage affinities will be altered by the following table.

Before -> After
Immunity -> Resistance
Resistance -> Normal
Normal -> Vulnerable
Vulnerable -> *Special
*Special: In events where the target creature is already vulnerable, vulnerability is kept the same but now has added effects of making the Imperiled creature(s) take from attacks of relevant damage types Critical Hit damage on attack rolls that land a natural 18, 19, or 20. Or if the Imperiled creature is subjected to a saving throw , the creature makes its roll at a -3 penalty on said save.

At Higher Levels.

Spell Slot level Maximum Targets Range
6th , 7th & 8th 2 30ft
9th 3 45Ft
0.00
(0 votes)

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