Illusory Attack (3.5e Spell)
From D&D Wiki
This material is published under the OGL 1.0a. |
Illusion (Phantasm) | |
Level: | Tarot 4 |
---|---|
Components: | V, F |
Casting time: | 1 Standard Action |
Range: | Long (400 ft. + 40 ft./level) |
Target: | One Living Creature |
Duration: | 1 round/level |
Saving Throw: | Will Disbelief (if interacted with) |
Spell Resistance: | Yes |
The spell creates an illusory flying weapon of the caster's choosing that moves and attacks a target using the caster's Initiative and Base Attack Bonus. Many casters choose a ranged weapon to mask the initial attack.
Once the target is attacked by the weapon, she can attempt to disbelieve it. If the saving throw is successful, the illusory weapon disappears and becomes harmless; however, if the target does not make the save, the weapon will hit and do 1d6 points of damage (critical of 20/x2).
The caster need not concentrate to keep this spell in effect, but changing targets requires a standard action.
After each attack the target gets another saving throw to disbelieve.
Arcana[edit]
This spell can only be cast using the 4 of Cups as a focus.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Tarot Mage