Identify (4e Ritual)
Jump to navigation
Jump to search
This ritual is intended to be used instead of the default 4e rule that magical items are identified and understood automatically after examining them during a short rest. This is a significant rule change, and as such, we strongly suggest you discuss it with your group before including this ritual in your campaign.
Identify[edit]
You identify one or more magic items' properties and powers.
Level: | 2 | Component Cost: | 50 gp |
---|---|---|---|
Category: | Divination | Market Price: | 100 gp |
Time: | 10 minutes | Key Skill: | Arcana |
Duration: | Instantaneous |
You use this ritual to identify one or more magic items. You must wear, hold, taste or otherwise employ the item or items in question, exposing yourself to possible side effects or drawbacks. Make an Arcana check to determine how many items you can identify:
Arcana Check | Result |
---|---|
9 or lower | Identify one item |
10-19 | Identify two items |
20-29 | Identify three items |
30-39 | Identify four items |
40 or higher | Identify five items |
Each item is fully identified by the ritual. However, certain types of items are harder to identify. Artifacts yield no information other than that they are artifacts; items with curses or magic that masks their properties are only identified if your check result exceeds their level plus 20.
Back to Main Page → 4e Homebrew → Rituals