Identify (4e Ritual)

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This content deviates from 4e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 4e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This ritual is intended to be used instead of the default 4e rule that magical items are identified and understood automatically after examining them during a short rest. This is a significant rule change, and as such, we strongly suggest you discuss it with your group before including this ritual in your campaign.

Identify[edit]

You identify one or more magic items' properties and powers.

Level: 2 Component Cost: 50 gp
Category: Divination Market Price: 100 gp
Time: 10 minutes Key Skill: Arcana
Duration: Instantaneous

You use this ritual to identify one or more magic items. You must wear, hold, taste or otherwise employ the item or items in question, exposing yourself to possible side effects or drawbacks. Make an Arcana check to determine how many items you can identify:

Arcana Check Result
9 or lower Identify one item
10-19 Identify two items
20-29 Identify three items
30-39 Identify four items
40 or higher Identify five items

Each item is fully identified by the ritual. However, certain types of items are harder to identify. Artifacts yield no information other than that they are artifacts; items with curses or magic that masks their properties are only identified if your check result exceeds their level plus 20.


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