Iceguin Ace (5e Creature)

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Iceguin Ace[edit]

Medium fey (dream eater), chaotic neutral


Armor Class 16 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft., swim 60 ft.


STR DEX CON INT WIS CHA
8 (-1) 18 (+4) 18 (+4) 3 (-4) 14 (+2) 16 (+3)

Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Immunities cold
Senses truesight 60 ft., passive Perception 12
Languages Sylvan
Challenge 3 (700 XP)


Hold Breath. The iceguin ace can hold its breath for 15 minutes.

ACTIONS

Multiattack. The iceguin ace makes two attacks.

Ice Dive. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage and 7 (2d6) cold damage.

Icicle Toss. Ranged Weapon Attack: +6 to hit, range 40/80 ft., one target. Hit: 7 (1d6 + 4) piercing damage and 7 (2d6) cold damage.

Frozen Breath (Recharge 6). The iceguin ace exhales ice in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

BONUS ACTIONS

Blizzard Screen The iceguin ace chooses one ally creature within 60 feet of it and grants it resistance to cold damage for 1 minute.


222px-Iceguin_Ace_%28Spirit%29_KH3D.png
Iceguin Ace from KH Dream Drop Distance, art from KH Wiki, https://www.khwiki.com/Iceguin_Ace
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