Iceguin Ace (5e Creature)
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Iceguin Ace[edit]
Medium fey (dream eater), chaotic neutral Armor Class 16 (natural armor)
Proficiency Bonus +2 Hold Breath. The iceguin ace can hold its breath for 15 minutes. ACTIONSMultiattack. The iceguin ace makes two attacks. Ice Dive. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage and 7 (2d6) cold damage. Icicle Toss. Ranged Weapon Attack: +6 to hit, range 40/80 ft., one target. Hit: 7 (1d6 + 4) piercing damage and 7 (2d6) cold damage. Frozen Breath (Recharge 6). The iceguin ace exhales ice in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one. BONUS ACTIONSBlizzard Screen The iceguin ace chooses one ally creature within 60 feet of it and grants it resistance to cold damage for 1 minute.
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