Hologram (D20 Modern Equipment)

From D&D Wiki

Jump to: navigation, search


A Hologram concept.

"Create a virtual doppelganger of yourself to draw enemy fire or lure unsuspecting opponents out into the open."

The Hologram armor ability provides the user with an immediate tactical advantage. When the user activates this ability, it gives one basic command, either "run here" or "Stand here" and designates an area within line of sight. The hologram then follows that command for 4 rounds, or until the user is more than 150 feet from it. The hologram has ten effective hit points, and if it takes more than this amount of damage in a single round, it dissipates. The user may only have one hologram active at a time. If the user is close to the hologram, there is a 50% chance that someone will mistakenly target it instead of the user. However this only works once for each opponent, for if they hit the hologram it flickers and reveals it's true nature.

Hologram has it's own power source. The user can use this ability 5 times without requiring time to recharge.

Hologram has a purchase DC of 35, with a restriction of Mil (+3)

See this page for background information.

Back to Main PageD20 ModernEquipment
Back to Main PageD20 ModernCampaign SettingsHaloEquipmentArmor Abilities.

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Halo franchise, and/or include content directly affiliated with and/or owned by Microsoft Studios. D&D Wiki neither claims nor implies any rights to Halo copyrights, trademarks, or logos, nor any owned by Microsoft Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!