Hokbok (5e Creature)

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Large plant, unaligned

Armor Class 14 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft., burrow 20 ft.

13 (+1) 14 (+2) 13 (+1) 2 (-4) 10 (+0) 6 (-2)

Skills Perception +2
Senses tremorsense 30 ft., passive Perception 11
Challenge 1/2 (100 XP)

Sand Camouflage. The hokbok has advantage on Dexterity (Stealth) checks made in sandy terrain.

Standing Leap. The hokbok's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Weak Point. If an attack specifically targets the hokbok's head or face, it can't use its Partition reaction in response to that attack. Any attack roll made as a called shot, such against this weak point, is normally made with disadvantage.


Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Segment Throw. Ragned Weapon Attack: +4 to hit, range 30/90 feet, one target. The hokbok takes 5 poison damage. Hit: 8 (2d6 + 1) bludgeoning damage.


Partition. When the hokbok takes bludgeoning, piercing, or slashing damage, it can use this reaction to reduce the damage to 5 if it would be greater. It does so by directing the damage to the wounded segment of its body before breaking off that segment, to be recovered later.

A hokbok with three segments

The bizarre hokbok, or hokkubokku, has a tall body comprised of up to four spherical segments. The segments are all connected, like the sections of a centipede if it stood upright. Each segment is an orange-yellow shade reminiscent of desert sand, with a hard surface not unlike that of a pumpkin. The uppermost segment, or head, features a pair of pupil-devoid eyes and cat-like ears, with a small toothless mouth. A hokbok normally spends its time submerged underground absorbing nutrients from the soil, but occasionally surfaces to actively hunt prey—which it does so with erratic, spring-like tackles capable of crushing most animals.

Partitioned Body. Most unique about the hokbok is that it can temporarily break off the lower sections of its body. This is usually done as a defense mechanism, but it can also sling these segments as a projectile attack. If undamaged, the segments can remain alive for quite some time, but without being attached to the head they are completely inanimate and will eventually starve. The hokbok can fuse with any segments it has lost in this way, and can even regrow lost segments over time.



Variant: Pokey[edit]

This slightly less common form of hokbok is covered in cactus-like spines, but is otherwise virtually identical. All of its attacks deal an extra 4 (1d8) piercing damage on a hit.

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