Hofund (5e Equipment)

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Weapon (Greatsword), Legendary (Requires attunement)

The sword of Heimdall and key to the Bifrost

Damage. 2d8 Slashing

Bifrost. This sword instantly transports up to nine willing creatures of the player's choice that they can see within range, or a single object that you can see within range, to a destination they select. If the target is an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.

The destination they choose must be known to them, and it must be on the same plane of existence. Their familiarity with the destination determines whether they arrive there successfully.

If they attempt to travel to a place they have been very often, a place they have carefully studied, or a place they can see when they cast the spell, they appear where they want to.

If they attempt to travel to someplace they have seen more than once but with which they aren’t very familiar, they appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

If they attempt to travel to a place they have seen once (possibly using magic) or a place whose location and appearance they know through someone else’s description (perhaps from a map), they wind up in a different area that’s visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

If they attempt to travel to a place that doesn’t exist (perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists), each teleporting creature or object takes 3d10 force damage.


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