Higuruma Hiromi, Culling Games (Jujutsu Kaisen Supplement)

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Higuruma Hiromi[edit]

humanoid, chaotic neutral


Armor Class 17
Hit Points
Speed 75


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 16 (+3) 20 (+5) 18 (+4) 16 (+3)

Saving Throws Dex +7, Int +10
Skills Arcana +15, History +10, Insight +14, Investigation +15, Medicine +9, Perception +9, Persuasion +13
Proficiency Bonus +5
Senses passive Perception 19
Languages Common


Cursed Energy. Higuruma has 43 cursed energy that he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest.

Curse Energy Recovery. Higuruma regains 1 cursed energy at the beginning of his turns.

Cursed Energy Armor. Higuruma may use up to 6 Cursed Energy on this feature. For every 1 Curse Energy he spends he gain 10 temporary hit points for 1 minute. Higuruma can use this feature again either after 1 minute passes or it’s temporary hit points are reduced to zero (no action required)

Evasion. Whenever Higuruma makes a Dexterity saving throw, he takes half as much damage on a failure and no damage on a success.

Cursed Empowered Strikes. Higuruma's unarmed strikes and melee weapon attacks are considered magical.

Otherwordly Efficiency. Every time Higuruma spends cursed energy in a feature it counts as if he has spent twice as much, however the maximum amount he can reach remains the same. Additionally, Higuruma reduces all cursed energy he spends by 2 (to a minimum of 1). This does not apply to Cursed Techniques.

50 Meters In 3 Seconds! Higuruma has two reactions per round.

Facts and Logic Higuruma has advantage against being frightened and charmed.

Legal Maneuvering. When Higuruma makes a Persuasion or Insight check during his domain, he may roll an additional d20 and choose the higher result. Higuruma can use this feature a number of times equal to his proficiency bonus per domain use.

Evidence Manipulation. Higuruma can choose to reroll one of his dice rolls made for evidence submissions during trials once per domain use. He must take the new result.

Ruthless Cross-Examination. Once per short rest, when Higuruma makes a Charisma (Persuasion) or Charisma (Deception) check during a trial, he can roll an additional d20 and choose the higher result, reflecting your unmatched skill in presenting arguments and cross-examining witnesses.

ACTIONS

Multiattack. Higuruma makes 2 attacks.

Gavel. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 7 (1d4 + 5) bludgeoning + 7 (1d4 + 5) necrotic damage.

Staff Gavel. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 8 (1d6 + 5) bludgeoning + 8 (1d6 + 5) necrotic damage. (Versatile. Hit: 9 (1d8 + 5) Slashing and 9 (1d8 + 5) Necrotic damage.)

Whip Gavel. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 10 (1d10 + 5) bludgeoning + 10 (1d10 + 5) necrotic damage.

Giant Gavel Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 14 (2d8 + 5) bludgeoning + 14 (2d8 + 5) necrotic damage.

Giant Gavel. Instead of making an attack roll, Higuruma may use his action to force every creature in a 5ft. circle in front of him to make a Dexterity saving throw. On a failure they take the damage the Giant Gavel and are knocked prone. On a success, they take half as much damage and are not prone. You can keep pressing the Gavel down on top of the person if they fail the saving throw by 5 or more, causing them to be restrained under the gavel, at the beginning of a creatures turn while restrained in this way, they must succeed a Strength saving throw or take the full damage again and keep being restrained. If you move from where you initially used Giant Gavel, creatures restrained under it will no longer be restrained.

Domain Expansion: Deadly Sentencing. Higuruma opens his Domain Expansion, taking in 2 creatures within 30ft of himself.

Exorcise. Higuruma automatically destroys a cursed spirit within 30 ft. of him that he can see that has a CR of 2 or lower.

BONUS ACTIONS

Martial Arts. After using the Attack action, Higuruma can make one unarmed strike.

Cursed Blast of Blows (1 Cursed Energy). After Higuruma uses the Attack action, he can perform two unarmed strikes.

Cursed Patient Defense (1 Cursed Energy). Higuruma can take the Dodge action on his turn.

Cursed Wind Step (1 Cursed Energy). Higuruma can take the Disengage or Dash action on his turn, and his jump distance is doubled until the end of his turn.

Gavel. As a bonus action for x cursed energy, Higuruma can summon one of the following gavel types:

{

REACTIONS

Cursed Enhanced Body. Whenever Higuruma makes a Strength, Dexterity, Constitution, Wisdom, or Charisma saving throw, he may spend up to 6 cursed energy to add the number of energy spent as a bonus to the saving throw.

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Higuruma Hiromi, genius lawyer turned awakened sorcerer. [[1]]

Higuruma Hiromi is the Culling Games player who boasts the highest amount of points in the Tokyo Colony No.1, and shows extreme growth and skill as a Jujutsu Sorcerer. Higuruma had been a genius, prodigy lawyer, excelling in nearly everything he did, considering most things to be trivial tasks, only requiring application of the correct knowledge. Despite this, he often took on difficult cases, ones even called hopeless by others, and had shown a serious disillusionment with the Japanese justice system. After becoming a Jujutsu Sorcerer, Higuruma snapped during a case, killing a judge and a prosecutor, before making his way to Tokyo Colony No.1.

Jujutsu Sorcerer.

Higuruma has 14 levels in the Jujutsu Sorcerer class.

Cursed Techniques.

When a feature refers to Higuruma’s cursed techniques, it refers to Gavel and Domain Expansion: Deadly Sentencing.

Domain Expansion: Deadly Sentencing

Higuruma's domain reflects a small courtroom where the user and their target stand across from one another playing the roles of prosecutor and defendant. There are numerous guillotines in the background with chopped-up debris beneath them. This domain is considered non-lethal.

While inside Deadly Sentencing, the sure hit effect makes it so no kinds of violence are allowed from any creature, including the caster.

The trial-based cursed technique imbued into the domain allows Higuruma to prosecute his target with a shikigami called Judgeman serving as his namesake. First Judgeman will announce the charges against the defendant, which are actual crimes they may or may not have committed(Chosen by the Game Master). Judgeman automatically knows everything about everyone inside the domain but this information isn't shared with the caster. The verdict of the trial depends only on the arguments presented by both sides.

After the accusation is reviewed, the defendant is given one chance to defend their case. They have three options: silence, confession, or denial. If the defendant chooses to deny the charges, they can lie in their statements. The defendant's goal is to dispel all doubt and win a pronouncement of innocence from Judgeman. Lies the defendant makes can be cross examined by the prosecutor(Deception vs Insight) as normal, same for lies from the prosecutor being cross examined by the defendant. Confession or Silence make the guilty verdict automatic in the former’s case, or incontestable given sufficient evidence in the latter’s case.

The prosecutor also only has one chance to make a statement, but theirs is a rebuttal based on evidence submitted by Judgeman for deliberation. The evidence submitted appears as a sealed envelope in the prosecutor's hand. The evidence submitted is not necessarily conclusive and it will not be opened and shared with the defendant until after their statement, but the prosecutor will be informed of the contained information by Judgeman upon receiving the envelope. Evidence which is mostly unrelated or merely tangentially related may require a persuasion check to go through, with the DC depending on how much of a reach the argument is. (10 for a slight reach, 15 for a moderate reach, 20 for a hard reach, 25 for an exceedingly hard reach, and 30 for a nearly impossible to agree with reach. 45 for a fully impossible to agree with reach). On a success, the argument and evidence are accepted by Judgeman regardless.


Once the prosecution and defense have both made their statements, Judgeman(the Game Master) will deliver a lawful verdict.

If the defendant is found innocent, the domain will end and you will gain 1 level of exhaustion for 1 minute, and cannot use your innate technique features.

If the defendant is found guilty, they are punished with one of the following punishments dependent of the severity of the crime, and the domain ends without giving Higuruma domain burnout, but for the duration of the punishment Higuruma cannot reopen his domain. (Confiscation for anything petty, like theft, death penalty for serious crimes like murder, and confiscation + death penalty for the most serious death-row worthy crimes. The DM has the final say on what punishment is appropriate, using the above guidelines.)

Confiscation. The guilty target is unable to use their Cursed Technique features for 1 minute. During this minute, all other Cursed Energy fueled features the creature uses cost double the normal amount of cursed energy. In case the guilty target doesn't have a Cursed Technique, they are instead unable to use any cursed energy fueled features for one minute.

Death Penalty. The worst penalty someone can receive, they will receive the same consequences as the confiscation feature for 2 minutes. However, your gavel will transform into a executioner's sword, acting as a longsword. This sword is a tool of justice, so you can only attack the guilty creature with it. You use your Charisma modifier for its attack and damage rolls, and deals 5d12 radiant damage on a hit and causes the target to receive one level of exhaustion. This radiant damage overcomes resistances and immunities. After the 2 minutes end, your sword will also disappear.

While under the confiscation punishment but not death penalty, the creature may make an Insight check against your cursed energy DC as an action. On a success, they figure out your technique and can now ask for a retrial as a bonus action.

Your domain costs nothing the first time Higuruma uses it in the day, costing 30 cursed energy after it. However, every time you cause a creature to be guilty, he will gain an additional free domain use that day, and will gain refinement points as if he has reduced them to 0 hit points(11 Refinement points). Higuruma regains all free domain uses at the end of an long rest.

Refinement Points

Higuruma has 100 domain refinement.

Feats. Higuruma's feats are:

Jujutsu Genius.

50 Meters In 3 Seconds!

Basic Barrier, Refined Sorcerer

Cursed Energy Tracker, Cursed Energy Concealer, Immense Cursed Energy

Cursed Enhanced Body, Improved Cursed Energy Output, Cursed Energy Manipulator 2x.


Improved Durability.

This creature uses the Improved Durability rule.

Intellect Over Will

This creature uses the Intellect Over Will rule.

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