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Archived Campaign Setting Information[edit]
Players Guide
- Classes
- A quick look at how classes fit into the world and what roles they commonly find themselves in, intended as a supplement for existing player's handbook information
- Equipment
- Armor
- Weapons
- Other Equipment
- Ship to Ship
- Rules and listings for the massive ships of the galaxy and how they fight.
- Races
- Descriptions of how the various races figure into the Halo universe and what place they have assumed in the geography and society
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The Halo Universe
- The World & Locales
- The various worlds of Halo and their respective cities and environments.
- Time and History
- The broad history of the 26th century Milky Way, divided into general eras
- Society
- A quick look at common societal trends and laws found in the Halo universe.
- Religion
- An examination of the religions of the Covenant and humanity, their common appearances, their attributions, their practices of worship and how they commonly interact with the world
- Bestiary
- An examination of beasts and potential enemy troops, and how they've adapted to their fields.
- External Links
- Links to pages that will be used to flesh out other pages. Here for people using this setting before it’s done.
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Dungeon Master's Guide
- About
- A general explanation of Halo and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world.
- Artifacts
- Artifacts of great power and importance to be found in the Halo universe.
- Variant Rules
- Integral rules and optional Skulls for DMs to implement while playing a campaign in the Halo universe.
- Adventures & Tables
- Ideas for quests, dungeons, campaigns, and conflicts. Also tables for random encounters and other things.
- Adding to Halo
- A page for submitting ideas, advice, and anecdotes from your campaigns for the development of the setting.
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