Helmet Curse (Jujutsu Kaisen Supplement)

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Helmet Curse[edit]

Tiny undead (cursed spirit), chaotic evil


Armor Class 16 (natural armor)
Hit Points 22 (5d4 + 10)
Speed 15 ft., 40 ft fly (hover)


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 3 (-4) 9 (-1) 8 (-1)

Saving Throws Con +4
Skills Intimidation +1, Survival +1
Damage Vulnerabilities radiant
Damage Resistances poison
Senses passive Perception 11
Languages
Challenge 1 (200 XP)


Cursed Energy. The curse has 10 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Weapons. The Cursed Spirit's weapon attacks are magical.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beggining of each of its turns.

Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

ACTIONS

Multiattack. The curse makes two Bite attacks, or it makes two Headbutt attacks.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. Can only be used with Latch On.

Headbutt. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d4+1) bludgeoning damage.

BONUS ACTIONS

Latch On (1 cursed energy). The Helmet Curse attaches itself to a players head, and chows down on it. The Helmet Curse makes a Strength (Athletics) check against a creature within 5 feet of it's Strength score (The DC is the Strength score). On a success, the creatute is restrained by the Helmet Curse. The Helmet Curse is forced to take the multiattack (bite) action on that creature every round until it is shaken off. That can be achieved by either dealing 10 damage to the Helmet Curse, or succeeding on a DC 15 Strength (Athletics) check.

Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

cursed-samurai-helmet.jpg
The helmet curse

A helmet-shaped curse that behaves similarly to a mimic. The curse waits until someone puts it on their head, then chows down on its unsuspecting victim.

Feats. The curse has the following feats:

Regeneration

Not Canon. The Helmet Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

Improved Durability. This creature uses the Improved Durability rule.

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