Helicopter, Single (Metal Gear Supplement)

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Cost: Uncommon
Weight: 500 lbs.
Speed: Fly 1100 feet (110 mph); accelerate 100 feet (10 mph) per round; ascend/descend 90 feet per round; maximum altitude of 10,000 ft.
Carrying Capacity: 350 lbs.
Strength: 12
Dexterity: 14
Constitution: 16

Similarly to crew jets, ultralight helicopters are largely toys for the rich, though with a much lower barrier to entry. A typical single helicopter has a length of 20 feet, a height of around 8 feet, a wingspan of around 20 feet, and a range of 150 miles on a full tank of gasoline.

Size: Huge
AC: 15
Hit Points: 100 (damage threshold 10)
Crew and Passengers: 1 driver (some variants allow 1 passenger).

Variants[edit]

Patrol Helicopter[edit]

While never used in any major capacity, an ultralight helicopter could hypothetically have a machinegun mounted on it for military patrols. A patrol helicopter is Uncommon. The driver gains a light machine gun, but the helicopter can not allow for a passenger.

Machine Gun: +X to hit, range 60/600 ft., one target. Hit: 11 (3d6) piercing damage 1d4 times. Must be reloaded as a bonus action after 20 shots.

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