Heinkel Wolfe (Anime Setting)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Sideshow (Anime Supplement) class and Acolyte (5e Background) background, and as such does not follow traditional CR.

Heinkel Wolfe[edit]

Medium humanoid (Human), lawful neutral

Armor Class 19 (Natural Armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.

16 (+3) 20 (+5) 13 (+1) 18 (+4) 16 (+3) 18 (+4)

Saving Throws Dex +10, Int +9, Cha +9
Skills Acrobatics +10, Deception +9, History +9, Nature +9, Perception +8, Persuasion +9, Stealth +10
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing damage from Nonmagical attacks
Condition Immunities Charmed, Frightened, Unconscious (except when falling to 0 hit points)
Senses passive Perception 18
Languages Common
Challenge 14 (11,500 XP)

Variant Languages. If Heinkel is being used in a modern campaign with real-world languages, they can speak and write English, German, and Japanese.

Legendary Resistance (3/day). If Heinkel fails a saving throw, they can choose to succeed instead.

Regenerator. Heinkel regains 13 (2d6 + 6) hit points and the start of their turn if they have at least 1 hit point. They may spend 1 spirit point when this happens to double the hit points regained. If Heinkel takes necrotic damage, this trait doesn't work until the start of their next turn. When they are reduced to 0 hit points, they may spend 1 spirit point to remain at 1 hit point instead. If they would be killed, they must spend 2 spirit points and become incapacitated until the end of their next turn.

Spirit Points. Heinkel has 12 spirit points which they may expend. they regain all spirit points at the end of a long rest.


Multiattack. Heinkel makes 2 Iscariot pistol attacks.

Iscariot Pistol. Ranged Weapon Attack: +10 to hit, range 50/150 ft., one target. Hit: 24 (2d8 + 5) piercing damage. These must be reloaded after 18 shots.

Dragunov SVD. Ranged Weapon Attack: +10 to hit, range 180/540 ft., one target. Hit: 24 (2d10 + 5) piercing damage. This has the scope (range 540) property, and must be reloaded after 10 shots.

Heinkel_Pistols.png Heinkel_Enraged.png
Heinkel [before] and [after] encountering the Captain

Level-headed, intelligent, snarky, and a little snarky, Heinkel Wolfe was raised alongside Yumiko Takagi and Enrico Maxwell by Alexander Anderson. Like the rest of their family, their zeal and ability in combat made them a prime pick to serve as part of the Vatican's officially non-existent special combat division, Iscariot. They hold a deep relationship with Yumie, though the platonic or romantic nature of this relationship is up for debate. After Anderson fell to Alucard, they and their partner flew into a rage at Walter's disrespect for his passing, attacking him and the Captain. With their partner cut down and being shot in the mouth and throat, they were only able to survive by utilizing her newly inherited Regenerator abilities. After World War 3, they held a rivalry with Seras Victoria.

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