Heavy Cannon (5e Equipment)

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Heavy cannon

Medium object object
Armor Class: 15
Hit Points: 40
Damage immunities: poison, psychic
Cost: 600 gp

The heavy cannon uses small cannonballs as ammunition. This weapon requires at least two people to load, aim, and fire. Every time it is fired, the loaders must make a DC 15 Strength saving throw. Each character who fails is knocked prone.

Cannon Ball: Ranged Weapon Attack: +5 to hit, range 200/900 ft., one target. Hit: 23 (5d8) bludgeoning damage + if the target is medium must make a Strength saving throw vs DC 10 or 1/2 the damage suffered (whichever is higher), or else is pushed 5 feet and knocked prone. If the target is Small or Tiny, it is automatically pushed 10 feet and knocked prone.

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