Heat Saber (5e Creature)
Heat Saber[edit]
Large fiend (heartless), chaotic evil Armor Class 21 (natural armor)
Skills Athletics +11, Perception +10 Ambusher. The heat saber has advantage on attack rolls against any creature it has surprised. Blood Frenzy. The heat saber has advantage on melee attack rolls on any creature that doesn't have all its hit points. Magic Weapons. The heat saber's weapon attacks are magical. ACTIONSMultiattack. The heat saber makes three sword attacks. Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage and 3 (1d6) fire damage BONUS ACTIONSAggressive. The heat saber moves up to its speed toward a hostile creature that it can see. Stored Slash (Recharge 6). The heat saber stores power in its sword. The next time it hits with an attack using its sword, the attack deals an additional 7 (2d6) fire damage. REACTIONSParry. The heat saber adds 6 to its AC against one melee attack that would hit it. To do so, the heat saber must see the attacker and be wielding a melee weapon. LEGENDARY ACTIONSThe heat saber can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The heat saber regains spent legendary actions at the start of its turn. Attack. The heat saber makes one attack. |
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