Healing II (3.5e Spell)
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Conjuration [Healing] | |
Level: | Brd 1, Clr 1, Drd 1, Healing 2, Pal 2, Rgr 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./level) |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Will half (harmless); see text |
Spell Resistance: | Yes (harmless); see text |
Cure 20% of a creature's total hit points. You point at a creature in range and instantly they regain two tenths of their total health in a flash of white light. The subject is healed with positive energy for 20% of their maximum hit points rounding down to the nearest whole number.
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
See Also[edit]
- Healing I
- Healing II
- Healing III
- Healing IV
- Healing V
- Healing VI
- Healing VII
- Healing VIII
- Healing IX
- Healing X
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