Healing VII (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Healing VII
Conjuration [Healing]
Level: Brd 6, Clr 6, Drd 6, Healing 7
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Cure 70% of a creature's total hit points. You point at a creature in range and instantly they regain seven tenths of their total health in a flash of white light. The subject is healed with positive energy for 70% of their maximum hit points rounding down to the nearest whole number.

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

See Also[edit]


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsDruid