Haven the Iron Harbinger (5e Equipment)
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Weapon (glaive), artifact (requires attunement)
A gargantuan 23' glaive forged from a single chunk of iron, coated in dried blood and rust.
- 3 major beneficial properties
- 3 minor detrimental properties
- 1 major detrimental property
Magic Weapon. Haven is a large and oversized +3 magical glaive that deals 2d12 slashing damage + 2d12 bludgeoning damage on a hit. You can throw the glaive (range 150/300 feet) to deal an additional 3d10 slashing damage, and call it back as a bonus action.
Weight of the World. Any creature not attuned to Haven that attempts to lift the glaive or starts their turn holding it must make a DC 30 Strength check as an action or fail to hold onto the glaive and fall prone until the start of their next turn. Additionally, damage dealt to objects and structures by Haven is tripled.
God Hunter. Haven deals an additional 1d6 necrotic damage. This damage increases by 1d6 for each challenge rating the creature has above 1 (creatures with challenge rating less than 1 are unaffected). This damage bypasses resistances and immunities and cannot be reduced in any way.
Shrapnel Blaze (Recharge 6). As an action, you can stab Haven into the ground, causing shrapnel to shoot up from the ground around you and fly around you within a 120 ft radius. Any creature that attempts to enter that radius or starts their turn in it must make a DC 22 Dexterity saving throw, taking 18 (3d10) slashing damage + 15 (3d8) fire damage on a failed save, or half as much on a succesful one. This effect lasts until the start of your next turn.
Cleave. When you roll to hit against a creature or object with Haven, you can also roll to hit all creatures and objects within 5 ft of the targeted creature with the same attack.
Destroying the Haven the Iron Harbinger. Haven can only be destroyed by being crushed between the jaws of its creator, the nameless Harbinger.
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