Haruta Shigemo (Jujutsu Kaisen Supplement)

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Haruta Shigemo[edit]

Medium humanoid (Human), chaotic evil


Armor Class 17 (Unarmored Defense)
Hit Points 130 (20d8 + 40)
Speed 70 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 18 (+4)

Saving Throws Dex +7, Cha +8
Skills Acrobatics +7, Perception +5, Stealth +7
Senses passive Perception 15
Languages Common
Challenge 10 (5,900 XP)


Cursed Energy. Haruta has 32 cursed energy that he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest.

Curse-Empowered Strikes. Haruta's Cursed Hand Sword is considered magical for the purposes of overcoming resistances, and deals 5 (1d10) extra necrotic damage (already included).

Evasion. When Haruta is subjected to an effect that allows him to make a Dexterity saving throw to only take half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Cursed Energy Recovery. While in combat, Haruta regains 1 cursed energy at the beginning of each of his turns. This combat must be one where his life is at risk.

Miracles (1 Miracle Mark). Once per round, whenever Haruta is about to take damage, he can regain 29 (10d4 + 4) hit points that cannot overcome his hit point maximum.

Death Escape. While Haruta has Miracle Marks he rolls death saving throws with advantage.

50 Meters In 3 Seconds! Haruta has 2 reactions per round.

ACTIONS

Multiattack. Haruta makes 2 attacks.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Cursed Hand Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing and 15 (2d10 + 4) necrotic damage.

BONUS ACTIONS

Martial Arts. When Haruta uses the Attack action with an unarmed strike on his turn, he can make one unarmed strike or attack with a one-handed weapon.

Cursed Weapon Enhancement (1-4 Cursed Energy). Haruta can add to his melee weapon damage rolls for 1 minute. Whenever he hits a target with his weapon, the target takes extra necrotic damage equal to twice the amount spent.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on his turn, Haruta can perform two unarmed strikes.

Cursed Patient Defense (3 Cursed Energy). Haruta can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). Haruta can take the Disengage or Dash action, and his jump distance is doubled until the end of his turn.

Cursed Energy Concealer. Haruta may Hide, making a Stealth check. For the next 10 minutes, wherever he passes through he will not leave his cursed energy tracks behind carelessly, so any person that tries to track or sense his remains will need to be successful on a contested check against what he rolled + 4, if they have any ability or feature that would allow them to track his cursed energy, and if not they can't track him at all.

Cursed Hand Sword Control. Haruta may make his Cursed Hand Sword move up to 25 feet away from him, to a maximum of 75 feet away from him, and attack with it using the bonus action noted below.

  • Remote Cursed Hand Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d10) necrotic damage.

REACTIONS

Miracles (2 Cursed Energy, 1 Miracle Mark). Whenever Haruta is about to take damage, he can regain 29 (10d4 + 4) hit points that cannot overcome his hit point maximum.

Outcome Change (2 Cursed Energy, 1 Miracle Mark). Whenever Haruta fails a roll, he can roll a d8. After rolling it, add it to the roll. Whenever he succeeds on a roll that was altered by Outcome Change, if it reaches a 20 or higher (counting the natural die with no modifiers) it counts as a natural 20. The natural 20 obtained this way does not count as a miracle, nor does it count for all other purposes such as Black Flash. It only counts as a critical success or a critical hit.

Death Escape (4 Cursed Energy, 2 Miracle Marks). Whenever Haruta is hit by an attack or fail a saving throw that would reduce him to 0 hit points or lower (even if it would kill him outright), he can avoid it, getting out completely unharmed in an unexplainable way.

billede-2025-02-24-165417065.png
Haruta stabbing Akari in the leg, mocking Nobara after giving her a concussion


Jujutsu Sorcerer.

Haruta has 10 levels in the Jujutsu Sorcerer class.

Miracles

Miracle Marks. Whenever Haruta witnesses a miracle happening, a Purple Marking appears right under one of his eyes, making him gain a Miracle Mark. Haruta can have up to 6 Miracle Marks under his eyes. Those miracles are listed down below:

Miracle Description
Lucky! Whenever Haruta or an ally he can see or hear rolls the maximum amount they could on a dice roll, he gains 1 Miracle Mark. If it is a damage roll, it is necessary that all of the rolls are the maximum amount.
Equal Numbers! Every time Haruta or an ally he can see or hear rolls two equal numbers, such as 11, 22, 33, 44 and so on, he gains 1 Miracle Mark.
Treasure! Every time Haruta or an ally he can see finds a new item, weapon or armor of at least Rare rarity he gains 1 Miracle Mark. This only counts towards cursed tools and magical items.
Hardship Overcoming! Whenever Haruta or an ally he can see or hear succeeds in a saving throw or ability check, or hits an attack roll where they had disadvantage on, he gains 1 Miracle Mark.
Cursed Technique

When a feature refers to Haruta's cursed technique, it refers to Miracles, Outcome Change and Death Escape.

Feats

50 Meters In 3 Seconds!

Immense Cursed Energy, Cursed Energy Concealer

Improved Durability.

This creature uses the Improved Durability rule.

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