Hardhat Beetle (5e Creature)

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Hardhat Beetle[edit]

Medium monstrosity, unaligned


Armor Class 19 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 20 ft.


STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 2 (-4) 9 (-1) 7 (-2)

Proficiency Bonus +2
Damage Vulnerabilities bludgeoning damage from falling
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1 (200 XP)


Charge. If the beetle moves at least 10 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Pushover. The beetle has disadvantage on ability checks to avoid being shoved.

ACTIONS

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.


TFH_HardhatBeetle_Model.png
A hardhat beetle has a bulbous, highly protective shell. Source

Found primarily in dark caves and dank ruins, hardhat beetles are inherently aggressive towards any strange creatures who enter their territory. Few foes are able to pierce their rebounding shells, which the beetles use both to protect themselves and to slam away would-be predators.

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