Hammer of The Great Wyrm (5e Equipment)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: The description and general power level of this item seems to lean into being an artifact more than standard legendary item, at which point it has to compare to a vorpal sword, a significantly weaker item at the same rarity. Either way, "legendary, unique" means nothing in regards to 5e, and should be changed.


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Weapon (Warhammer), legendary, unique (requires attunement)

An oversized Warhammer, seemingly made from obsidian dragon scales, adamantine, and glittering black gems. It's owner, Gemidoirth, The Dark, forged it himself, to carry in his humanoid form. It's approximate age is unknown, for obsidian dragons haven't been seen in millenia. It was used in the destruction of an entire continent, before its master seemingly vanished off the plane of existence. It is magical in nature, and was made to grow or shrink in size as he shapeshifted from one form to the other. It's base damage is 2D12 + STR, able to reach up to 4D20 + STR + proficiency in its full size. If using the versatile property, add 1D8 bludgeoning damage. If you are a dragon type creature, you are able to wreathe the hammer in flame as it recognizes your draconic blood, dealing an extra 1D6 fire damage, and setting the creature ablaze until they take an action to douse the flame. At the start of their turn, they take another 1D4 fire damage until it is extinguished. All creatures within a 10-foot radius of you must succeed on a Strength saving throw or fall prone. The DC is 8 + your Strength modifier + your proficiency bonus.

Properties:

Origin: Obsidian Great Wyrm. This item was created by an obsidian dragon, for itself or a minion. It may be made from the dragon's scales and talons, and precious metals and gems (especially onyx) from its hoard. It is most likely hot to the touch, and its powers are based on fire, magma, or heat, and it is able to cause fissures or quakes in the earth if slammed to the ground.
Light. The weapon is only considered light if you are a Large creature, otherwise it is ignored.
Finesse. The weapon is only considered finesse if you are a Large creature, otherwise it is ignored.
Versatile. The weapon is only considered versatile if you are a Large creature, otherwise it is considered to be a two-handed weapon.
Heavy. If you are a Medium creature, you have disadvantage on attack rolls with the weapon. If you are Small, you cannot wield the weapon at all.
Magic Absorption. This item can absorb spells of a certain level or below, cancelling them or turning them into hit points or spell slots for its user.
Speedy. This item enables its user to move or take certain actions more quickly. It most likely enables them to do something that normally requires a full action as a bonus action.
Grow. This weapon will grow or shrink in size, depending on the creature holding it, though its oversized property requires a large creature to be able to wield it. It is found in its true size, which was massive enough to be held by a gargantuan dragon.
Historic. This item was used to perform a deed of great evil. Many people will recognize it and react accordingly.
Hungry. This item requires blood, and will not function if not fed.


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