Haki (5e Epic Boon)

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Design Note: This is designed with Devil Fruits variant rule.

Haki[edit]

Prerequisite: Must train 1d6 hours a day for nearly 1 year to gain 1 of the 3 types of haki.

Busoshoku Haki

  • Busoshoku or armament haki allows the user to coat themselves in an invisible armor or their weapons, letting them bypass all Logia immunities, you can use a action to coat yourself in this armor. This has four stages and one special ability.
  1. When you have trained for 30 days your arms are covered in Busoshoku. Your maximum hit points increases by 1 and so on each level up.
  2. When you have trained for 60 days your arms and torso are covered in Busoshoku. Your armor class increases by 1 and you gain a +2 bonus to your damage rolls.
  3. when you have trained for 90 days your arms, torso and head are covered in Busoshoku. Your armor class increases by 1 once more and you gain an additional +3 bonus to your damage rolls.
  4. When you have trained for 120 days, your full body is covered in Busoshoku. Your maximum armor class increases by 1 and you gain a +4 bonus to your damage rolls.
  5. When you have trained for 310 days, you can use your haki as a weapon, as an action you must concentrate and let your haki flow, when you use this action you must be 5ft In Front of your target afterwards roll a DC 10 wisdom check on a fail you do not use this ability, on a success, you must then beat the targets AC, if you do all of your Busoshoku shoots towards the target and the target takes 5d10 force damage, if you use this ability 1d20 times on a CR rating equal to or higher you can use this ability without the DC check.

Kenbunshoku Haki

  • Kenbunshoku or observation Haki allows the user to dodge direct attacks (EX: An arrow attempting to attack a human, you can dodge but if it is a spell that does half damage you cannot dodge), see the enemy's hit points, level and more, you can dodge hits before damage is dealt as a bonus action and a reaction and this Haki has eight stages, one special ability and it takes three turns to recharge one dodge.
  1. When you have trained for 30 days your senses are honed within Kenbunshoku, one dodge, Can see enemies a quarter of the enemy's hit points if you are within 10ft
  2. When you have trained for 60 days your senses are honed within Kenbunshoku, two dodges. Can see enemies half of the enemy's hit points if within 15 ft.
  3. When you have trained for 90 days your senses are honed within Kenbunshoku, three dodges. Can see three fourths of an enemies hit points and a quarter of the creatures level if within 20ft.
  4. When you have trained for 120 days your senses are honed within Kenbunshoku, four dodges. Can see all of the enemies hit points and a half of their level. If within 25ft.
  5. When you have trained for 150 days your senses are honed within Kenbunshoku, five dodges. Can see all of the enemies hit points, three fourths of the enemies level, a quarter of the enemies AC. If within 30ft.
  6. When you have trained for 180 days your senses are honed within Kenbunshoku, six dodges. Can see all of enemies hit points, can see all of enemies level and a half of the target's AC. If within 35ft.
  7. When you have trained for 210 days your senses are honed within Kenbunshoku, seven dodges. Can see all of the enemies hit points, all of enemies creature level and three fourths of the enemies AC. If within 40ft.
  8. When you have trained for 240 days your senses are honed within Kenbunshoku, Eight dodges. Can see all of the enemies hit points, all of enemies creature level and all of the enemies AC. If within 45ft.
  9. When you have trained for 310 days your senses are honed within Kenbunshoku so much that you can see a glimpse in the future, you can see the future for one creature for one turn that you can see and you cannot use this ability again until 10 turns have passed. After 1d20 times of glimpsing in the future you can do it after 9 turns all the way to 3 turns only if you are in combat but you must reroll a d20 after each lessing of a turn.

Haoshoku

  • Haoshoku or conqueror haki allows the user to knock out enemies with the spirit of the king, to use this haki it would cost a bonus action in a 30 ft range and goes on a cool down for 30 turns after every use, not all creatures are born with conqueror haki, roll a 1d100 on a 90-100 you gain conquerors haki but if it is bellow 89-1 you do not get it. Conquerors haki has 4 stages.
  1. When you have trained for 80 days your king's spirit is honed within you, Any creature that is a CR rating 1 gets knocked out for 5 turns.
  2. When you have trained for 160 days your king's spirit is honed within you, Any creature that is a CR rating 2 gets knocked out for 10 turns.
  3. When you have trained for 240 days your king's spirit is honed within you, Any creature that is a CR rating 3 gets knocked out for 15 turns.
  4. When you have trained for 320 days your king's spirit is honed within you, Any creature that is a CR rating 4 gets knocked out for 20 turns.
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