Gun Devil (Chainsaw Man Supplement)
Gun Devil[edit]
Gargantuan fiend (Devil), lawful evil Armor Class 19 (Unarmored Defense)
Saving Throws Str +6, Dex +13, Con +12, Int +3, Wis +4, Cha +6 Dread Tiers. The Gun Devil has 601 Dread Tiers. Devil Power Usage. The Gun Devil has 23 devil power uses that it can use to fuel its abilities. It regains all spent uses at the end of a long rest. Born From Fear. The Gun Devil has advantage on saving throws against the frightened condition. True Terror. Whenever a human makes a saving throw against being frightened by the Gun Devil, their roll is reduced by 6. Evasion. Whenever the Gun Devil makes a Dexterity saving throw, it takes half as much damage on a failure and no damage on a success. Second Intentions. The Gun Devil has advantage on Persuasion and Deception checks to make humans accept its contracts. Additionally, humans have disadvantage on Insight checks when trying to find its true intentions with the contract unless they have already made a contract with it before. Powerful Fear. When the Gun Devil gains Dread Tiers, it gains 2 additional Dread Tiers. Terrifying Critical. Whenever the Gun Devil lands a critical hit, it may roll an additional dice of damage. Additionally, the creature hit by the critical attack must make a DC 18 Wisdom saving throw. On a failure they are frightened of it for 1 minute, being able to remake the save at the start of their turn. On a success, they are not frightened. Monarch of Motion. When dashing, the Gun Devil's movement speed is tripled. Unparalleled Strength. The Gun Devil gains the following benefits:
Quick-Footed. When dashing the Gun Devil's movement speed is added twice instead of once. Speed Demon. Once per round when performing a melee attack roll the Gun Devil may do so with advantage. Unrelenting Body. The Gun Devil reduces all damage that isn't psychic by 4 and has advantage on saving throws against the poisoned condition. Mastered Accuracy (5/long rest). Whenever the Gun Devil has advantage on a weapon attack roll, it may roll 3 dice instead of 2 and take the highest result. It can do this 5 times, regaining spent uses on a long rest. Rapid Strikes (3/long rest). If The Gun Devil doesn't have disadvantage on an attack, it can make an extra attack as part of the same action. It can do this 3 times, regaining spent uses on a long rest. Living Arsenal. ACTIONSMultiattack. The Gun Devil can make 4 attacks. Rabid Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 25 (2d10 + 5) bludgeoning damage. BONUS ACTIONSRabid Strikes. After making a Rabid Strike attack as part of the Attack action on its turn, the Gun Devil may make another Rabid Strike attack. Regeneration. The Gun Devil can roll up to 10 instances of 2d6, regaining hit points equal to the amount rolled and losing half the amount rolled in blood points. Tap Dancer (5/long rest). The Gun Devil can take the dodge action. It can do this 5 times, regaining all spent uses at the end of a long rest. Quick-Footed. The Gun Devil can take the dash or disengage action. REACTIONSRegeneration. In response to taking damage, the Gun Devil uses its regeneration. |
The Gun Devil has 18 levels in the Devil class.
Terrifying Brute, Incredible Might, Acceleration, Immeasurable Speed, Increased Acceleration, Untold Speed, Monarch Of Motion, Unfathomable Speed, Devilish Resistance, Super Natural Vitality.
Unparalleled Strength, Tap Dancer, Quick-Footed, Speed Demon, Unrelenting Body. Mastered Accuracy, Immense Devil Power.
This creature uses the Improved Durability rule. |
Gun Fiend[edit]
, Armor Class Expression error: Unexpected < operator.
Senses passive Perception X
Feature Name. Feature description ACTIONSAction Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
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