Guardian Cat, Warrior Cat Edition (5e Race)

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Warrior Cat[edit]

Welcome to the world of Warrior Cats. In this world, animals are as intelligent as humans. Only a language barrier and misunderstanding has prevented the two from knowing each other's true intelligence. Warrior Cats are house hold cats that most of them live near humans but avoid them like dangerous creatures. Only a few live near them and fewer live with them.

Guardian[edit]

"We don't all dream of being a warrior. We're healers, not fighters, and we managed to live in peace before you arrived. Not every argument needs to be settled with claws."

— Fierce to Tigerheart about the guardian cats

Physical Description[edit]

Just a normal looking house cat.

History[edit]

The history of guardians are not well known. A stray named Pumpkin taught them about about herbs before traveling onward, and the guardian cats advanced their medicinal knowledge after.

Society[edit]

The guardian cats live in a city in the basement of a church-like building. They take in and treat sick cats and are generally peaceful without an established territory. They are all equals and do not have a ranking system. It is known to have an unofficial leader or a well respected person. All cats share responsibilities, though some take specialized roles depending on what their skills. However, all cats tend to the sick and injured. Other cats guard the basement where they reside. Cats with permanent injuries stick around forever. The guardian cats are also masters of navigating the city and are at ease walking near Twolegs, unlike Clan cats.

Guardian Names[edit]

There is no naming convention.

Male: Boots, Bracken, Cobweb, Mitten, and Pipseak

Female: Dotty, Feather, Fierce, Marigold, and Peanut

Guardian Traits[edit]

Priest-like Cats
Ability Score Increase. Your Wisdom score increases by 2.
Age. Guardian Cats reach maturity at around a year and can live for up to 18 years.
Alignment. Guardian Cats tend to be chaotic as they are open to new ideas.
Size. Guardian Cat varies widely in height and build, from 9-10 pounds and 8-10 inches tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. You gain 20 ft climbing speed due to your claws.
Creature type. Beast. While you do not have humanoid size nor shapes, for the purpose of spells, you are considered a humanoid creature.
Ultra-low light vision. You have a cat's keen senses, especially in the dark. You can see in dim light within 30 feet of you as if it were bright light. You can see the darkness within 30 ft as if it were dim light. AS long there is a small amount of light. A few stars in the sky are enough to light to see in darkness. You can't discern color in darkness, only shades of gray.
Land on Four Paws. You can safely fall up to 10 ft as long you land on your four feet.
Cat's claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's bite. Your bite are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed
Herb Specialist. You know the purpose and how to use any healing or treatment herbs that are native to the location that you grew up in.
Emergency Treatment. As an action, you can apply some healing herbs to a creature next to you and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Urban Life.. You have an advantage on checks to find your way in TwoLeg (humanoid) civilization.
Trained Healer. You gain proficiency in Medicine.
Languages. You can speak, read, and write Common and "feline."
Subrace. Hunters, Guards, and Healer

Hunters[edit]

Your job is to hunt prey for the sick cats. Many hunters used to be a loner. You often quick to protect the peaceful Guardians.

Ability Score Increase. Your Constitution score increases by 1.
Crow Food Eater. Clan-less cats are often forced to eat crow-food (spoiled food) to survive. You have an advantage on saving throws against poison and disease.
Luck Hunters. Once per long rest, when you fail a survival or nature roll, you may reroll and take the new result.

Guards[edit]

You guard from rare threats and watch for sick cats, Kittypets make good guards. You help Guardian to co-exist with twolegs.

Ability Score Increase. Your Intelligence score increases by 1.
Watchful Eye.. You have an advantage on perception checks after 10 minutes of keeping watch.
Familiar with Twolegs.. You gain proficiency in Arcana skill.

Healer[edit]

You are the expert healer and treatment. Unlike most groups, Guardians always need another healer.

Ability Score Increase. Your Charisma score increases by 1.
Treat the Sick. You bring herbs to treat common illness. You learn spare the dying cantrip. Additionally, At 3rd level, you can cast lesser restoration without components once per long rest.

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