Grunt Heavy (5e Halo Setting)
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Grunt Heavy[edit]
Small monstrosity, neutral Armor Class 18 (heavy grunt combat harness)
Skills Athletics +4 Keen Senses. The grunt heavy has advantage on Perception checks that rely on smell. Methane Explosion. When the grunt heavy is reduced to 0 hit points, roll 1d8. On a 1, the grunt heavy's methane tank explodes, and all creatures within 10 feet must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. ACTIONSType-33 Fuel Rod Gun. Ranged Weapon Attack: +5 to hit, range 60/150 ft., one target. Hit: 29 (6d8 + 2) radiant damage. Each attack with this weapon targets all creatures within 15 ft. of the target. For every 5 ft. these "secondary targets" are from the initial target, they take -9 (2d8) damage. Fuel Rod Gun Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Plasma Grenade (1/day). Every creature within 5 foot radius centered on one point within 30 feet of the grunt must attempt a DC 15 Dexterity saving throw. On a failure, they take 21 (5d6 + 1) radiant damage. On a success, they take half as much damage.
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Grunt heavies are grunt heavy weapon specialists primarily deployed for anti-vehicle or anti-fortification fire support or for defensive action. Experienced and dangerous warriors, they wear green colored armor and wield the heaviest weaponry. |
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