Grim Psion (3.5e Prestige Class)

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Grim Psion[edit]

β€œ β€œTo the well-organized mind, death is but the next great adventure.” ”

For some psions, it's all about the preservation of life: their life. For these individuals, the thought of their existence ending is completely unbearable, and they go to any lengths to avoid the bleakness of death. It is ironic then to learn of how these psions solve this dilemma. They follow the dark arts and turn to the realm of the undead to escape the end. Though they pay a heavy cost for this new existence, for them, it is worth it, for they can exist forever. With all of eternity to practice their powers what end is in sight?

Requirements[edit]

Entry Requirements
Skills: Knowledge (psionics) 4 Ranks, Psicraft 4 Ranks.
Feats: Psicrystal Affinity, Psionic Meditation.
Special: Non-good, Ability to manifest 4th level psion powers
Table: The Grim Psion

Hit Die: d6

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Power Points Per Day Special Powers Known
1st +0 +2 +0 +2 - Undeath, hit die promotion, Tainted -
2nd +1 +3 +0 +3 +1 Level Psion Chr +2, damage reduction 2/- +1 Level Psion
3rd +1 +3 +1 +3 - Natural AC, fear cone -
4th +2 +4 +1 +4 +1 Level Psion Hit Dice promotion (d8), damage reduction 3/- +1 Level Psion
5th +2 +4 +1 +4 +1 Level Psion Int +2, Tainted Construction +1 Level Psion
6th +3 +5 +2 +5 +1 Level Psion Wis +2, damage reduction 4/-, turn immunity +1 Level Psion
7th +3 +5 +2 +5 - Hit Dice promotion (d10), cold immunity -
8th +4 +6 +2 +6 +1 Level Psion Natural AC +4, damage reduction 2/- +1 Level Psion
9th +4 +6 +3 +6 - Paralytic touch -
10th +5 +7 +3 +7 +1 Level Psion Hit Die promotion (d12), mind construct +1 Level Psion

Class Skills (2 + Int modifier per level)
Bluff (Chr),Concentration (Con), Craft (Int), Knowledge (all skills, chosen individually.) (Int), Listen (Wis), Psicraft (Int), Search (Wis).

Class Features[edit]

All of the following are class features of the grim psion prestige class.

Weapon and Armor Proficiency: Grim psions gain no proficiency in any weapons or armor, but they retain any previous knowledge they may have had.

Power Points*: When they gain a level, grim psions gain power points per day as though they gained a level of psion. These power points are added to the character's previous total. Grim psions gain bonus power points based on the key ability score for their primary ability. If the character previously could not gain bonus power points for high ability scores (as is the case for psychic warriors), she now chooses a primary discipline and can gain bonus power points based on the related ability score.

Powers Discovered: At 2nd, 4th, 5th, 6th, 8th and 10th levels, grim psions discover powers as though they gained a level of psion. Powers are chosen from the psion power list. Their effective manifester level is increased by one for each level of the prestige class.

Undeath (Ex): By embracing this path, the grim psion becomes an undead creature. She becomes immune to poison, sleep, paralysis, polymorphing, stunning, disease, death effects, and necromantic effects. She also ignores mind-influencing effects (charms, compulsions, phantasms, patterns, and moral effects), but she is still subject to psionic combat. Dread champions are also not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. She has no Constitution score and is therefore immune to any effect requiring a Fortitude save (unless it affects objects). A grim psion uses her Charisma modifier when making Concentration checks.

As an undead, a grim psion is no longer healed normally. He requires negative energy (such as an inflict wounds spell) to heal, though regeneration and fast healing effects work normally. A grim psion is not at risk of death due to massive damage, but she is immediately destroyed if reduced to 0 hit points or less. He can no longer be raised or resurrected normally. A grim psion gains darkvision with a range of 60 feet. A grim psion can be turned. A grim psion can no longer use Psychometabolism powers with the healing descriptor and uses her Charisma modifier for Psychokinetic powers.


Examples of Hit Dice Promotion:

A level 10/3 psychic warrior/dread champion has 13d8 Hit Dice. Upon reaching 4th level as a dread champion, these Hit Dice change to d10, so the dread champion now has 14d10. When this dread champion reaches 8th level, his Hit Dice change to 18d12.

If the character received a set percentage of hit points per Hit Die, just adjust the total to reflect the new Hit Die type. For example, if the particular campaign gives out 50% of maximum hit points, the 10/3 psychic warrior/dread champion would have had 52 hit points at 13th level, but upon gaining 14th level, his total becomes 70 hit points.

If the character actually rolled for hit points, the DM has a couple of options. The character can either add 13 hp to reflect the difference in average hit points between d8 and d10, or the character can roll a new set of 13d10's, but the total should not be less than the current total.

Hit Dice Promotion (Ex): At 1st level, each previous Hit Die gained promotes to a d6 if it was less than a d6. At 4th level, each promotes to d8, and then they promote to d10 at 7th level and d12 at 10th level. Any levels gained after becoming a grim psion use the current grim psion Hit Dice type to determine hit points gained.

Tainted (Ex): Becoming undead does not come without a price. All the Psion's powers gain the evil descriptor and a Grim Psion gains one point of taint every time he manifests such a power.

Ability Gains (Ex): As the grim psion gains levels in this prestige class, her ability scores increases as noted in the class table. These increases stack and are gained as if through level advancement.

Damage Reduction (Su): At 2nd level, rhe grim psion's body toughens, giving her damage reduction of 2/-, this power improves to 3/- at 4th level, 4/- at 6th level, and to 5/- at 8th level.

Natural Armor Class (Ex): Due to the increasing toughening of her body, the grim psion gains the listed natural Armor Class bonus.

Fear Cone (Su): As a standard action, the grim psion can create a cone of fear 30 feet long. Creatures in the cone must make a Will save of DC 10 + the grim psion's class level + grim psion's Charisma modifier. Those who fail are panicked for 2d6 rounds. (See the Dungeon Master's Guide for more information on the panicked condition.)


Turn Immunity (Ex): At 6th level, the grim psion becomes immune to turning effects. She cannot be turned, rebuked, or commanded, but she is still subject to spells and powers that affect undead, such as sever the tie.

Cold Immunity (Ex): At 7th level, the grim psion becomes immune to cold damage.

Paralytic Touch (Su): At 9th level, the grim psion completes his connection to the Negative Energy Plane. He gains a touch attack that deals 1d8 points of negative energy damage; a Will save with a DC 10 + grim psion's class level + grim psion's Charisma modifier reduces the damage by half. If the target fails this save, it is also paralyzed for 1d3 rounds. He cannot heal herself through use of this.

Mind Construct (Su): The grim psion learns a form of Astral Seed power. This ability functions as the Astral Seed with manifester level 20 except as mentioned here. The mind construct appears to be made of swirling black and purple ectoplasm with a pair of glowing red eyes. A Grim Psion suffers no negative level from death when utilizing the Mind Construct power. A Grim Psion cannot have both a Mind Construct and Astral Seed in existence, if attempted the previous one disintegrates.



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