Grim Dagger (5e Equipment)

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Weapon (dagger), very rare (requires attunement)

This weapon glows a bright red, and seems to be drawn towards your enemies.

You gain a +2 bonus to attack and damage rolls made with this magic weapon. On a hit, the weapon deals an extra 1d6 fire damage.

You have an increased range of (30/80) when using this weapon.

When you make a ranged attack using this weapon, it magically embeds itself into the first creature it hits. Upon becoming embedded in a creature, you musty choose to recall it or it remains magically embedded in the creature. You may recall the dagger either immediately after embedding it into a creature as a free action immediately after attacking with it. Upon recalling the dagger, the creature who has been embedded must roll an athletic check (DC 15) and be pulled 10 feet towards you on a failed save. You may also use your reaction to recall the dagger. Upon using your reaction to recall the dagger, the creature who has been embedded must roll an athletic check (DC 15) and have their action be interrupted and be pulled 10 feet towards you on a failed save.

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A grim dagger.

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