Grieving Cyborg (5e Race)

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Grieving Cyborg[edit]

Army or not, you must realize you are doomed!
—General Grievous

Physical Description[edit]

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General Grievous the most well known Grieving Cyborg, By aul.serna, source

History[edit]

Society[edit]

Grieving Cyborg Names[edit]

Male:

Female:

Grieving Cyborg Traits[edit]

Vengefull cyborgs who will crush them! And Make them suffer!.
Ability Score Increase. Your Dexterity score increases by 1 and your Charisma score increases by 1.
Age. Grieving cyborgs are the age when they got mechanized and do not age after that point in any way except mentally. You do need to be kept up / repaired every 10 or so years by a professional. If you do not or can not then your lifespan is about 100 years.
Alignment. Grieving Cyborgs are legendary fighters that were badly injured during or outside combat and got mechanized. Due to that, they tend to be on the chaotic side of the spectrum.
Size. Grieving Cyborgs vary widely in height and build, from barely 6 feet to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. Thanks to your clawed feet and hands you also have a climbing speed of 30 feet. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. And can hang upside down like a bat using only your feet you can't move while upside down when only using your feet.
Cyborg Biology. Even though right now you are mostly constructed. You are still a living creature as well. You are immune to diseases. You do not need to eat, and you can't ingest food or drink. You are considered a construct for anything involving healing.
Cyborg Body Armor. Your body has built-in defensive layers, Giving you base Armor Class of 12 + your Dexterity modifier. when not wearing any armor. You can don only armor with which you have proficiency and is custom-made for your body, this triples the cost of any armor. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you are alive, your armor can't be removed from your body against your will.
Sword collector. You love swords and you love to collect them, due to that you are quite knowledgable about swords and their value. You have advantage on any checks involving the value or abilities of swords. This also applies to any Lightsabers (if your campaign uses them) as well.
Trained in the sword arts. You have been well trained in sword fighting. And therefore you are proficient with these swords: Longswords, Scimitars, Rapiers, and Shortswords. This also applies to any Lightsabers (if your campaign uses them) as well.
Multi mechanical arm fighting. You can use a bonus action to split your two mechanical arms into four mechanical arms, and you have learned to fight using all of them at once. When splitting all four of your arms function like your normal arms, with the following exceptions:

•You can use a split arm to wield a weapon that has the light property, but you can’t use a split arm to wield other kinds of weapons with the exception of normal Lightsabers (if your campaign uses them)
•You can’t wield a shield with a split arm.

Multi Arms outside of combat. You can also split your arms into four outside of combat. These additional limbs can hold objects and can interact with the environment separately. However, each arm only has a quarter of your normal carrying capacity and you have disadvantage on strength checks when only using one of your four arms. Also if you run on all fours while using all four arms while empty-handed, as well as your legs you have a climbing speed and running speed of 40 feet.
Breathing issues. While being mechanized your lungs were massively damaged. You have disadvantage on any checks and saving throws that involve breathing. Also, you take double damage when targeted by any attack that targets breathing or lack thereof.
Languages. You can speak, read, and write Common and one other language of your choice.


Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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5.00
(one vote)

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