Greatsword of Time (5e Equipment)
Weapon (greatsword), legendary (requires attunement) This sword flows with magical energy powered by a unique small-sized bell-clocked, the hands of the clock move oddly by moving anticlockwise and clockwise every now and then, also speaking its command work "Time Tell" tells you the year, day, hour, minute, and second at time you spoke the command word. It weighs 15 lbs. A hit from it makes opponents confused as if they have been hit by literal time. Magic Weapon. This weapon deals an additional 1d6 psychic damage and grants a +3 bonus to attack and damage rolls. Charges. This sword has 50 charges and recharges 5d10 charges every 3 days to the faint sound of a bell coming from within the sword. However, if the charges fall to 0, the sword starts to warp in and out of the past, present, and future until it stops in the present then it explodes in a 120-foot radius sphere centered on the sword. Each creature in that radius takes 5d10 psychic damage and 5d10 force damage. Creatures that survive the initial blast and remain in the radius must roll a 1d4. Each creature that rolled a 1 is sent to the past; each creature that rolled a 2 is sent into the future; each creature that rolled a 3 or 4 remains in the present. Any creatures sent to the past or future can learn valuable or unimportant information. After learning said information, the creature is instantly sent back to the present, and the greatsword is destroyed leaving an unmagical, broken clock. A list of actions you can do with the charges is shown here and the cost as well as the time it takes to make those actions.
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