Great Squig[edit]
Medium monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 25 ft.
Saving Throws con +4, wis +4
Senses darkvision 60 ft., passive Perception 11
Languages understands Goblin but can't speak
Challenge 1 (200 XP)
Extra-Boingy. At the start of each of the squig's turns, roll 3d6. The squig gains a number of feet movement equal to the total to its speed this turn. If a triple is rolled, the squig may make two bite attacks against a creature as an action.
ACTIONS
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Spit. Ranged Weapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 8 (1d8 + 4) acid damage.
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See Cave Squig (5e Creature).
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