Cave Squig (5e Creature)
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Small monstrosity, unaligned
Extra-Boingy. At the start of each of the squig's turns, roll 3d6. The squig gains a number of feet movement equal to the total to its speed this turn. If a triple is rolled, the cave squig may make two bite attacks against a creature as an action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Spit. Ranged Weapon Attack: +5 to hit, range 15/30 ft .. one target. Hit: 5 (1d4 + 3) acid damage.
The strange, improbable and often quite insane creatures known as squigs are weird, half-fungoid, half-flesh beasts with spherical bodies, beady eyes and gaping maws dominated by row upon row of dagger-like teeth. Typically found living far underground beneath the world's mountains, squigs range in size from small creatures the size of cats up through to bestial hunting squigs and the cave squigs night goblins use as dangerous and unstable war beasts, to the feared colossal squigs large enough to devour enemies wholesale. All squigs possess an iron-breaking bite with which they can do major damage, and they eat over twice their own body weight daily, ideally in flesh or the right kind of mushrooms. The movement of Squigs is erratic as they are an unpredictable lot, sometimes covering much ground with great leaping bounds, whilst at other times they just thump along sluggishly, waddling their rotund bodies around. Squigs are at the sharp end of an underground ecosystem, and when these living balls of muscle, teeth and claws do manage to bounce into an enemy, they deliver quite a blow.
Ravenous Fungoid Balls. From out of the pitch black of the underground the spherical creatures scuttle, sniffing the tunnel air for the pungent stink of fungi. It is a rude smell, a cross between overworn boots damp from sweat and other scents frequently associated with creature droppings. Yet the odour draws squigs from afar, as they come to feast upon the mushroom patches. Little more than massive fang-ridged mouths on powerful springy legs, all varieties of squigs are attracted to the fungus-covered lairs of night goblins, where they feast on mushrooms and the creature residents alike. These voracious beasties spend most of their lives either chomping on dank, exotic, hallucinogenic mushroom or jumping after those that have strayed too close like gnashing boulders.
Tunnel Crawlers Fast, strong and perfectly suited for tunnel fighting, squigs are able to back into a hole and present nothing to an assailant but great slashing teeth. It is a dangerous hide-and-seek game for hunters to stalk these prey. Drawn on by rumours that squigs can make useful pets or that their flesh is a delicacy, the pursuit leads from large caverns with vast fungal forests to narrow passages where even the stunted night goblins must bend and shimmy to get through. Squigs can launch unexpected attacks from side-tunnels and at times the hunter will become the hunted. When finally cornered and incensed to be out of their protective holes, squigs become even more ferocious, and will use their gaping maws and prodigious strength to gouge and tear, often biting victims in two.
Big and Small. Cave squigs are the most numerous type of squig encountered by most in underground travels, although it is not rare to find some having made their way to the surface and infesting a mountainside. Some adventurers swear to have even seen them domesticated by goblin tribes. However, only the most fungus-covered lairs attract the great squig, an even larger and more ferocious version of the common cave squig. The fangs of these beasts are as long as swords and they will snap at anything that moves in front of them. Their hides are tough and leathery and their small eyes shine with a mad fury. However, even these are no match in size to the colossal squigs said to inhabit the depths of the Underdark. These spherical monsters are of staggering size and possess insatiable appetites, no more in essence than an impossibly large, fleshy maws studded with row after row scimitar-like teeth.