Great Master's Glaive (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Weapon (glaive), artifact (requires attunement by a creature of good alignment that worships a god of war of good alignment)

The Great Master's Glaive is a magic, sentient glaive crafted by a god, and gifted to his greatest champion. The blade is made from silver and adamantine, and has a rippling design that resembles a gout of flame. Its shaft is made from a pole of mithral, simply polished and inlaid with pieces of oak wood and obsidian.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It scores a critical hit on a roll of 19 or 20, and deals double its normal damage dice (2d10). The weapon also functions as a flame tongue, a hat of disguise (the spell ends if you let go of the glaive), and a vicious weapon.
Random Properties. The Great Master's Glaive has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property
  • 2 minor detrimental properties

Sentience. The Great Master's Glaive is a sentient neutral good weapon. It has an Intelligence score of 20 (+5), a Wisdom score of 25 (+7), and a Charisma score of 21 (+5). It has hearing and darkvision out to 120 feet. The weapon can speak, read, and understand Celestial, Common, Draconic, Dwarvish, Elvish, and Sylvan, and can communicate telepathically with its wielder. While you are attuned to it, the Great Master's Glaive can speak, read, and understand all languages you know.
Personality. The Great Master's Glaive (it only refers to itself as such) is kind and friendly, always offering advice to its wielder and its wielder's allies. It aims to destroy conquerors and tyrants, and urges its wielder to slay such villains.
Destroying the Great Master's Glaive. The only way to destroy the Great Master's Glaive is for an attuned wielder to speak a command word that is learned upon the creature's attunement to the weapon. This word instantly teleports the weapon into the hands of the god that created it. Only the god can destroy this weapon, and powerful magic means that it cannot return to the Material Plane until 1d10 years have passed.

(0 votes)

Back to Main Page5e HomebrewEquipmentArtifacts
Back to Main Page5e HomebrewEquipment5e Sentient Items

Home of user-generated,
homebrew pages!