Grandmaster Wolf Armor (5e Equipment)
From D&D Wiki
Armor (Medium), artifact (Requires Attunement by a Wolf School Witcher)
The Grandmaster Armor was first created for the... Well... Grandmaster of the Wolf School. But as witchers fell out of favor with the common folk, and were killed off, it came to a realization that no witchers saw each other enough to determine a true Grandmaster. Of course, when they were together, they each obeyed a certain of their number. For instance, before Vesemir died, the entirety of the then surviving Wolf School followed him as though he was the Grandmaster, and to some, he was a father figure.
Random Properties. The Grandmaster Wolf Armor has the following random properties:
- 2 minor beneficial properties
- 1 major beneficial property
- 1 minor detrimental property
Enchanced Leather Resistant to Slashing Damage, Piercing Damage, Bleeding damage.
Wolven Instinct When rolling to avoid attacks, rather than adding your dexterity mod, add seven to your roll.
Footwork When rolling to avoid attacks, if successful, you may increase the damage reduction effect to 3/4 rather than 1/2.
Canine Cry When you drop below half health you and other Wolf School Witchers each start doing 1 additional Damage die worth of damage. (This effect can only be applied once, so even if multiple witchers have this effect, it is only applied 0nce.)
Destroying the Grandmaster Wolf Armor. The Wolf School Grandmaster Gear can be destroyed by the following:
Extreme Heat
Magic from Yennefer, Trish, or other sorcerors allied with the Wolf School.
Back to Main Page → 5e Homebrew → Equipment → Artifacts