Grand Raven Armor (5e Equipment)

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Armor (studded leather), legendary (requires attunement by a creature of neutral alignment)

There was once a magus who believed he was the rightful king of the world. He raised a rebellion and razed towns and villages. Eventually, he made his kingdom, and it thrived under his rule. In honor of his success, he made an armor that would reflect his glory and power. Over the years, though, he grew cruel and vicious. His people rose into a rebellion once again, this time against him. They killed him and burned his kingdom to ashes. The only memory of the magus and his kingdom is the armor. While you wear this armor, you have a +1 bonus to your AC.
Ring Form. As a bonus action, you can speak a command word, and the armor will turn into an obsidian ring with a sigil of a raven on it. If you speak the command word again as a bonus action, the ring transforms back into the armor with you wearing it.
Magus Presence. While wearing this armor you have advantage on saving throws against spells and other magical effects.
Nullifying Cape. As a bonus action, you can use this ability to wrap the strands of your cape around yourself to become restrained until the start of your next turn. While you are restrained in this way, you gain immunity to all nonmagical damage. The armor regains use of this effect at dawn.
Grand Raven Armor

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