Grade 4 Curse (Jujutsu Kaisen Supplement)
From D&D Wiki
Grade 4 Curse[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 12 (natural armor)
Damage Vulnerabilities radiant Cursed Energy. The curse has 5 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Magic Weapons. The Cursed Spirit's weapon attacks are magical. Cursed Energy Recovery. The curse regains 1 cursed energy at the beggining of each of it's turns. Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. ACTIONSMultiattack. The curse makes two Bite attacks. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. BONUS ACTIONSIllness (1 Cursed Energy). When the curse hits a Bite attack, it can force the target to make a a DC 12 Constitution saving throw against disease, becoming poisoned on a failure until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing it's hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0. Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses it's Regeneration. |
A common Grade 4 cursed spirit. Improved Durability. This creature uses the Improved Durability rule. |
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Jujutsu Kaisen → Bestiary