Goto Kappa (Jujutsu Kaisen Supplement)
Goto Kappa[edit]
Small undead (cursed spirit), unaligned Armor Class 17
Saving Throws Str +5, Con +5 Cursed Energy. The curse has 8 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Magic Weapons. The Cursed Spirit's weapon attacks are magical. Cursed Energy Recovery. The curse regains 1 cursed energy at the beggining of each of its turns. Hold Breath. The kappa can hold its breath for 30 minutes. Invisible Force. The cursed spirit is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the cursed spirit. ACTIONSMultiattack. Goto Kappa makes one Bite attack, and one Slam attack. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage, and the target is grappled (escape DC 13 Strength saving throw). Until this grapple ends, the target is restrained, and the kappa can't bite another target. Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage. BONUS ACTIONSRegeneration. The curse can spend up to 2 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses it's Regeneration. |
Goto Kappa is a cursed spirit that looks like a turtle in a man's body, but has the height a child. Feats. The curse has the following feats: Improved Durability. This creature uses the Improved Durability rule. |
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