Golgoroth, Gaze of Xol (Jujutsu Kaisen Supplement)
Golgoroth, Gaze of Xol[edit]
Huge shikigami, unaligned Armor Class 23 (natural armor)
Saving Throws Str +15, Dex +11, Con +14 Cursed Energy. Golgoroth, Gaze of Xol has 30 Cursed Energy he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest. Improved Cursed Energy Recovery. Golgoroth, Gaze of Xol recovers 3 Cursed Energy at the beginning of his turns. Invisible Force. Golgoroth, Gaze of Xol is entirely made out of cursed energy, meaning he cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see him. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see him. Large Eye. Golgoroth, Gaze of Xol only has one eye limb and the attack penalty to target it is lowered to -5. If his eye limb is destroyed he loses his Ogre's Gaze features. Ogre's Gaze. The Ogre's Gaze attack fires out a massive stream of cursed energy from Golgoroth's 'eye'. After using this attack he may choose to sustain this stream, changing the attack to a 10 ft. wide, 100 ft. long line. All creatures in that line must make a Constitution saving throw against his Cursed DC (21 without modifications). On a failure they take 48 (6d12 + 9) necrotic damage and on a success they take half as much. At the beginning of his turns and in place of using the Ogre’s Gaze attack again, Golgoroth, Gaze of Xol may spend 2 Cursed Energy to keep the stream of cursed energy going and re-aim it. This allows him to remake the line in a direction of his choice and force all creatures in this new line to remake the saving throw. Whilst doing this he must maintain concentration as if he were concentrating on a spell and his movement speed is reduced to 20 ft. Berserk Mode. When Golgoroth, Gaze of Xol's health drops below 1/4 of his maximum he may enter Berserk Mode for 4 rounds. In Berserk Mode he gains 40 ft. of movement speed, two extra attacks and has his unarmed strike damage increased by 5 die tiers. Golgoroth, Gaze of Xol cannot use Ogre's Gaze while in Berserk Mode. Not Going Down (2/long rest). When Golgoroth, Gaze of Xol is reduced to 0 hit points, he may fall to 1 hit point instead. Legendary Resistance (1/Day). If Golgoroth, Gaze of Xol fails a saving throw, he can choose to succeed instead. Siege Monster. Golgoroth, Gaze of Xol deals twice as much damage to objects and structures. Magical Weapons. Golgoroth, Gaze of Xol's attacks are considered magical. ACTIONSMultiattack. Golgoroth, Gaze of Xol makes three Unarmed Strikes or Ogre's Gaze attacks. Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 54 (7d12 + 9) bludgeoning damage. Ogre's Gaze (5 Cursed Energy). Cursed Energy Attack: +13 to hit, range 100 ft., one target. Hit: 48 (6d12 + 9) necrotic damage. Ogre's Venom. Cursed Energy Attack: +13 to hit, range 100 ft., one target. Hit: 45 (7d10 + 9) poison damage. Golgoroth, Gaze of Xol fires a ball of poisonous cursed energy at every creature of his choice within a 100 ft. radius of him, paying 3 Cursed Energy for each creature attacked. They each take one attack roll from the Cursed Energy Attack mentioned above. The balls of cursed energy may be controlled as described in the Cursed Projectiles feat. BONUS ACTIONSStomp. Golgoroth, Gaze of Xol stomps into the ground creating a powerful shockwave. All creatures within a 20 ft. circle of him must make a Constitution saving throw against his Cursed DC (21 without modifications). On a failure they take 54 (7d12 + 9) force damage and are knocked prone. On a success they take half as much damage and are not knocked prone. REACTIONSStomp. As a reaction to a creature entering within 20 ft. of him, Golgoroth, Gaze of Xol may use his Stomp bonus action. LEGENDARY ACTIONSThe Ogre can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ogre regains spent legendary actions at the start of its turn.
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