Golgoroth, Gaze of Xol (Jujutsu Kaisen Supplement)

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Golgoroth, Gaze of Xol[edit]

Huge shikigami, unaligned


Armor Class 23 (natural armor)
Hit Points 754 (52d12 + 416)
Speed 55 ft.


STR DEX CON INT WIS CHA
28 (+9) 21 (+5) 26 (+8) 10 (+0) 14 (+2) 24 (+7)

Saving Throws Str +15, Dex +11, Con +14
Skills Athletics +21
Damage Resistances bludgeoning, piercing and slashing damage
Senses passive Perception 12
Languages
Challenge 20 (25,000 XP)


Cursed Energy. Golgoroth, Gaze of Xol has 30 Cursed Energy he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest.

Improved Cursed Energy Recovery. Golgoroth, Gaze of Xol recovers 3 Cursed Energy at the beginning of his turns.

Invisible Force. Golgoroth, Gaze of Xol is entirely made out of cursed energy, meaning he cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see him. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see him.

Large Eye. Golgoroth, Gaze of Xol only has one eye limb and the attack penalty to target it is lowered to -5. If his eye limb is destroyed he loses his Ogre's Gaze features and he enters Berserk Mode for 3 rounds.

Ogre's Gaze. The Ogre's Gaze attack action fires out a massive stream of cursed energy from Golgoroths 'eye'. After using this attack, at the start of his turns and in place of using Ogre’s Gaze again, he may spend 2 Cursed Energy to sustain this stream, creating a 5 ft. wide, 100 ft. long line made in a direction of his choice. All creatures in that line must make a Constitution against his Cursed DC. On a failure they take 46 (6d12 + 7) necrotic damage and on a success they take half as much. Whilst doing this Golgoroth must maintain concentration as if he were concentrating on a spell and his movement speed is reduced to 35 ft.

Berserk Mode. When Golgoroth, Gaze of Xol's health drops below 1/4 of his maximum, he may enter Berserk Mode for 4 rounds. In Berserk Mode he gains 40 ft. of movement speed, two extra attacks and has his unarmed strike damage increased by 3 die tiers. Golgoroth, Gaze of Xol cannot use Ogre's Gaze while in Berserk Mode.

Not Going Down (2/long rest). When Golgoroth, Gaze of Xol is reduced to 0 hit points, he may fall to 1 hit point instead. This does not work if he dies outright. This does not work if he dies outright.

Legendary Resistance (1/Day). If Golgoroth, Gaze of Xol fails a saving throw, he can choose to succeed instead.

Siege Monster. Golgoroth, Gaze of Xol deals twice as much damage to objects and structures.

Magical Weapons. Golgoroth, Gaze of Xol's attacks are considered magical.

ACTIONS

Multiattack. Golgoroth, Gaze of Xol makes three Unarmed Strikes or Ogre's Gaze attacks.

Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 47 (7d10 + 9) bludgeoning damage.

Ogre's Gaze (5 Cursed Energy). Cursed Energy Attack: +13 to hit, range 100 ft., one target. Hit: 46 (6d12 + 7) necrotic damage.

Ogre's Venom. Cursed Energy Attack: +13 to hit, range 100 ft., one target. Hit: 45 (7d10 + 7) poison damage.

Golgoroth, Gaze of Xol fires orbs of poisonous cursed energy at every creature of his choice within a 100 ft. radius of him, paying 3 Cursed Energy for each creature attacked. They each take one attack roll from the Cursed Energy Attack mentioned above.

The orbs of cursed energy may be controlled as described in the Cursed Projectiles feat.

BONUS ACTIONS

Stomp. Golgoroth, Gaze of Xol stomps into the ground creating a powerful shockwave. All creatures within a 10-15 ft. radius circle of him must make a Constitution saving throw against his Cursed DC. On a failure they take 47 (7d10 + 9) force damage and are knocked prone. On a success they take half as much damage and are not knocked prone.

REACTIONS

Stomp. As a reaction to a creature entering his Stomp’s range, Golgoroth, Gaze of Xol may use his Stomp bonus action.

LEGENDARY ACTIONS

The Ogre can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ogre regains spent legendary actions at the start of its turn.

  • Attack. Golgoroth, Gaze of Xol makes an unarmed strike.
  • Move. Golgoroth, Gaze of Xol moves up to his movement speed without provoking opportunity attacks.
  • Ogre's Gaze. Golgoroth, Gaze of Xol uses his Ogre's Gaze action.
  • Ogre's Venom (2 actions.) Golgoroth, Gaze of Xol uses his Ogre's Venom action.
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An extremely rare mutation of the Ogre form, known as Golgoroth, Gaze of Xol. [[1]]

Feats

Athlete History, Colossal Physique

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