Golem Making (4e Variant Rule)
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Golem Making[edit]
Ever wanted to make a servant for yourself out of whatever was lying around? If your enemies can make Golems out of flesh, fire, mud, and the kitchen sink, why can't you? It takes a bit of money and some trial and error as well as time and material. But if you have all those things and the patience and mental fortitude, there is little else stopping you from making yourself the Golem of your dreams!
Below are two tables for Golem making. There are your normal Golems, made of the usual materials. There is also one for exotic Golems serve particular tastes or have hard-to-acquire materials. Like a typical ritual, the process of making the golems requires the key skill of Arcana (no check), but with the added need for certain specific materials instead of just gold. Some of the golems may have additional trained skills needed, and they may include variant skills. If you have the materials within parentheses, you only need to pay 100 gp to enchant the materials to create your golem. Otherwise, you pay the component price in full.
You can find the stat blocks for the golems either on the superscript notes or on the miscellaneous golem index.
Level | Golem | Time | Component Cost | Market Price | Hit Points | Additional Skills |
---|---|---|---|---|---|---|
15 | ClayMM2,134 | 1 hour | 1,500gp (1,000 lbs of clay) | 21,000 gp | 368 | — |
8 | Blood | 1 hour | 500 gp (the blood of 16 Medium humanoids) | 1,000 gp | 80 | Heal |
10 | Brain | 1 hour | 3,000 gp (8 humanoid brains) | 5,000 gp | 96 | Religion, Arcana |
12 | FleshMM142 | 1 hour | 2,600 gp (6 different bodies of flesh) | 3,000 gp | 304 | — |
12 | BoneMM2,133 | 1 hour | 1,000 gp (1,000 lbs of bones treated with oil and shellac) | 10,000 gp | 302 | Heal |
17 | StoneMM142 | 8 hours | 13,000 gp (3,000 lbs of hard stone) | 325,000 gp | 336 | Crafting |
20 | IronMM2,134 | 8 hours | 10,000 gp (5,000 lbs of smelted iron) | 150,000 gp | 386 | Crafting |
13 | DuneDSCC57 | 1 hour | 3,500 gp (1,500 lbs of sand and soft earth) | 10,000 gp | 184 | — |
11 | SaltDSCC56 | 1 hour | 3,000 gp (1,000 lbs of coarse salt) | 3,500 gp | 278 | Nature |
14 | Copper | 8 hours | 20,000 gp (18,000 lbs of copper ore) | 180,000 gp | 320 | — |
11 | Mud | 1 hour | 300 gp | 500 gp | 100 | Nature |
5 | Ice | 1 hour | 500 gp (1,000 lbs of ice) | 18,500 gp | 53 | Nature |
4 | Soil | 1 hour | 100 gp (500 lbs of earth) | 500gp | 42 | Nature |
5 | Rope | 1 hour | 200 gp (200 lbs of rope, special bindings, and powders) | 14,200 gp | 53 | Crafting |
6 | Wood | 1 hour | 19,300 gp (blocks of fine wood and herbs) | 300 gp | 64 | Crafting |
12 | CadaverOG156 | 1 day | 1,200 gp (at least 4 Medium corpses of any kind) | 100 gp | 228 | Religion, Heal |
Level | Golem | Time | Component Cost | Market Price | Hit Points |
---|---|---|---|---|---|
8 | Magma | 30 days | 20,000 gp | 40,000 gp | 300 |
14 | TreasureDM164,96 | 10 days | 10,000gp (1,000 lbs of gold, jewels, etc.) | 500,000 gp | 700 |
18 | Mantrap | 8 hours | 15,000 gp (500 lbs of metal trap parts) | 45,000 gp | 354 |
14 | CrystalDM367,43 | 1 day | 7,000gp (2,750 lbs of cut crystal) | 127,000 gp | 216 |
19 | ObsidianDSCC57 | 5 days | 8,500gp (2,500 lbs of obsidian) | 130,000 gp | 358 |
22 | ChainMM2,133 | 5 days | 3,000 gp (1,000 lbs of iron chains) | 15,000 gp | 418 |
18 | Mithral | 10 days | 250,000 gp (3,000 lbs of mithral) | 50,000 gp | 276 |
27 | Adamantine | 15 days | 525,000 gp (4,000 lbs of adamantine and other precious metals) | 100,000 gp | 337 |
9 | Alchemical | 1 day | 33,000 gp (50 lbs of alchemical items) | 3,000 gp | 96 |
8 | Glass | 8 hours | 17,000 gp (1,000 lbs of glass) | 1,000 gp | 96 |
7 | WebDQE17 | 20 days | 1,000 gp | 100 gp | 272 |
12 | Burning | 3 months | 60,000 gp | 200,000 gp | 304 |
9 | Coral | 8 hours | 57,000 gp (1,000 lbs of coral) | 3,500 gp | 96 |
To create a Golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. The above table shows the base for a golem in their default size. Use the table below to calculate added costs and time needed to construct a Golem with varying size.
Size | Added Cost | Added Time | Added Hit Points |
---|---|---|---|
Tiny | 1/2 cost | 1/4 time spent | 1/4 hitpoints |
Small | 1x cost | 1/2 time spent | 1/2 hitpoints |
Medium | 1x cost | 1x time spent | 1x hitpoints |
Large | 2.5x cost | 2.5x time spent | 3x hitpoints |
- Creating Bigger Golems
If you want to make a golem larger than Large size, you instead make a juggernaut, which uses the iron golem juggernaut stat block on page 135 of Monster Manual 2.
- Repairing a Golem
As a Golem is not a living thing, it is strictly interpreted with the construct keyword and therefore cannot benefit from healing spells or effects that heal living things. You therefore must spend time repairing them mundanely, or use the make whole ritual. For every 20 hit points you repair mundanely, you must spend an uninterrupted hour fixing the Golem, and you must have at least 1/8th of the component cost on hand when doing so, which is consumed once you are done repairing. The cost of components and time increases as you make heftier repairs. If you are somehow trained in the shaping of the relevant material, such as a blacksmith for simple metals, or a potter for clay-shaping, the time is reduced by half. The cost is unchanged.
Outfitting a Golem[edit]
Sometimes you want to invest more than just creation into these minions. Golems are very difficult to outfit due to their body types. However, by making them, you do have the option of enhancing them like you would a magic item. Golems have only one enhancement slot, which can be outfitted with an accessory from the table below. These accessories are limited in some cases to certain golem types based on material affinity (no putting a lava enhancement on an ice golem, eg.), and they become part of the golem once equipped, meaning you cannot remove them to swap enhancements. As with enhancements, you will be needing to expend money. However, you will also be crafting a good deal of these add-ons, which means they will take time as well, as shown on the table below. Most add-ons to golems are also stackable.
Item | Time | Component Cost | Prerequisites | Description and Effect |
---|---|---|---|---|
Spiderstone Arms | 3 days | 1,200 gp (spiderstone ore) | Obsidian Golem | Using mythical spiderstone blessed by Lolth herself, your golem becomes equipped with an extra pair of arms. The Golem's level becomes 18 and they gain an extra pair of arms, allowing them to make an additional slam attack on their turn. |
Blade Arm | 1 day | 100 gp | No | This blade becomes an arm of the Golem it attaches to and can be used to make attacks, dealing +1 damage for every two levels the golem is above 0. |
Demonflesh | 1 day | 131,000 gp (fiendish body parts: arm, leg, tail, wings) | Flesh Golem | Grafting demonic flesh onto your golem, they sprout demonic wings and an infernal resistance. The golem gains an additional speed of flight 6 (altitude limit 3) and fire resist 15. |
Dragonbone | 1 day | 10,000 gp (dragon bones: skull, arm, tail, wings) | Bone Golem | Using the bones of mythical dragons, you imbue your golem with the power of the dead creature. The golem gains resistance equal to the dragon's whose bones are used, as well as the type. |
Equine | 8 hours | 100 gp | Wood Golem | You carve your golem and shape its body to become more mobile. The golem's speed increases by 1 square. |
Fang | 1 day | 1,000 gp (teeth from various beasts) | Bone Golem | Utilizing extracted teeth from creatures, your golem grows a fearsome defense of jagged protrusions. The body of the golem gains the barbed armor property.[1] |
Incarnum | 3 days | 10,000 gp (metal scrap from cages and torture tools) | Any metal or glass golem | Using metal that has been imbued with the pain and suffering of trapped victims, you grant your golem the power to chain its own victims. The golem's Golem Rampage action gains an additional effect: If the golem's Slam hits a creature, the creature becomes restrained and the golem can end its turn in that creature's space. The restrained condition ends once the golem leaves that space. |
Juggernaut | 3 days | 1,000 gp (iron of any kind) | Iron Golem | You add mass to your iron golem and it changes into a iron golem juggernaut.MM2,114 |
Brass | 1 day | 2,000 gp (20 lbs of zinc) | Copper Golem | Whenever your golem takes damage, it can shift 1 square as an immediate reaction. |
Hextor's Armor and Flail | 10 days | 4,465 gp | Blood Golem | This is an actual armor and weapon you will be making for the golem, and it was originally conceived for this particular golem as a tribute to the god of carnage. The |
Rimefire | 1 days | 2,500 gp (essence from the Plane of Ice) | Ice Golem | You change the ice golem into a rimefire golem.DM367,45 |
In addition to outfitting a golem, you can give them effect items in the form of consumables. Same as with accessories, some consumables only had effects on specific golem types.
Consumable | Time | Component Cost | Prerequisites | Effect |
---|---|---|---|---|
Desert Wrath | 1 hour | Sand Golem | ||
Dragonflesh | 10 pounds of dragon flesh | Flesh Golem | ||
Serpentflesh | 1 hour | 300 gp (serum that causes reptilian-ization, usually used by yuan-ti) | Flesh Golem | |
Decrepit | Flesh Golem | The flesh golem starts rotting and becomes a decrepit flesh golemDM167,19 | ||
Drakestone | Stone Golem | |||
Hellfire | 120,000 gp (clay from the plane of Gehenna) | Burning or Magma Golem | ||
Puzzle | Stone or Wood Golem | |||
Shadesteel | Any metal golem | |||
Gemstones | Stone Golem | |||
Grave | Soil or Stone Golem | You temporarily infuse necrotic energy into the golem. The golem's attacks deal necrotic damage instead of their usual type. | ||
Sand | Instantaneous | 5,000 gp (vial of coarse grained sand) | Dune Golem | Your golem has its level raised by 2 and it becomes a sand golem.DM367,43 |
Sources[edit]
- MM2 = Monster Manual 2
- MM = Monster Manual
- DSCC = Dark Sun Creature Catalogue
- DM = Dragon Magazine
- DQE = Demon Queen's Enclave
- OG = Open Grave
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- ↑ MME, p.8