Golden Octorok (5e Creature)

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Golden Octorok[edit]

Medium beast, unaligned

Armor Class 15
Hit Points 67 (9d8 + 27)
Speed 40 ft., swim 40 ft., burrow 5 ft.

16 (+3) 20 (+5) 16 (+3) 3 (-4) 11 (+0) 8 (-1)

Saving Throws Dex +8
Skills Acrobatics +8, Perception +3, Stealth +8
Damage Resistances radiant
Senses tremorsense 10 ft., passive Perception 12
Challenge 6 (2,300 XP)

Amphibious. The octorok can breathe air and water.

Improved Initiative. The octorok has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score.

Legendary Resistance. If the octorok fails a saving throw, it can choose to succeed instead.

Powerful Attacks. A weapon attack deals one extra die of its damage when the octorok hits with it (included in the attack), and these weapon attacks are magical.


Multiattack. The octorok makes three attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Spit Rock. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.


Gleaming Dodge. When attacked by a creature it can see, the octorok halves the damage it takes—unless the damage is necrotic.


The octorok can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The octorok regains spent legendary actions at the start of its turn.

Detect. The octorok makes a Wisdom (Perception) check.
Withdraw. The octorok uses the Disengage action, and moves up to half its speed.
Attack (Costs 2 Actions). The octorok moves up to half its speed and makes one attack.


This is an octorok with the golden monster template applied to it.

See also[edit]

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Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryOctorok

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