Golden Darknut (5e Creature)
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Golden Darknut[edit]
Medium humanoid, neutral evil Armor Class 19 (plate(darknut armor))
Saving Throws Str +15, Dex +11, Con +13 Improved Initiative. The golden darknut has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score. Legendary Resistance. If the golden darknut fails a saving throw, it can choose to succeed instead. Powerful Attacks. A weapon attack deals one extra die of its damage when the golden darknut hits with it (included in the attack), and these weapon attacks are magical. Special Equipment. The golden darknut wears darknut armour. ACTIONSMultiattack. The golden darknut makes three melee attacks. Greatsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage. REACTIONSGleaming Dodge. When attacked by a creature it can see, the golden darknut halves the damage it takes—unless the damage is necrotic. LEGENDARY ACTIONSThe golden darknut can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden darknut regains spent legendary actions at the start of its turn. Detect. The golden darknut makes a Wisdom (Perception) check. |
A darknut warrior that has been gifted by the divine powers. They are even rarer than most of their class, and are often found in holy dungeons. Only the mightiest and most powerful can call a Golden Darknut their ally. |
See also[edit]
- Darknut, the class to which this creature belongs
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