Gold Dragon, Cora Variant (3.5e Creature)
World of Cora |
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Player Info |
World Reference |
DM Info |
Gold Dragon[edit]
This is a weaker progression of a Gold Dragon. It is usable in an E6 or E8 campaign because its challenge rating is reduced significantly. There is only one age category per size to simplify the creature.
Type: | Dragon (Fire) |
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Environment: | Warm plains |
Organization: | Young, juvenile: solitary or clutch (2–5); adult, old, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring) |
Challenge Rating: | young 5; juvenile 6; adult 8; old 10; great wyrm 12 |
Treasure: | Triple standard |
Alignment: | Always Lawful Good |
Advancement: | Young 8-9 HD; juvenile 10-11 HD; adult 12-13 HD; old 14-15 HD; great wyrm 16+ HD |
Level Adjustment: | Young +5; others — |
Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple |
Attack | Fort Save | Ref Save | Will Save | Breath Weapon (DC) | Frightful Presence DC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Young | M | 8d12+24 (76) | 21 | 10 | 17 | 14 | 15 | 14 | +8/+13 | +13 | +9 | +6 | +8 | 4d10 (17) | — |
Juvenile | L | 10d12+40 (105) | 25 | 10 | 19 | 16 | 17 | 16 | +10/+21 | +14 | +11 | +7 | +10 | 6d10 (19) | — |
Adult | H | 12d12+60 (138) | 29 | 10 | 21 | 18 | 19 | 18 | +12/+29 | +17 | +13 | +8 | +12 | 8d10 (21) | 21 |
Old | G | 14d12+84 (175) | 33 | 10 | 23 | 20 | 21 | 20 | +14/+37 | +19 | +15 | +9 | +14 | 10d10 (23) | 23 |
Great Wyrm | C | 16d12+112 (216) | 37 | 10 | 25 | 22 | 23 | 22 | +16/+45 | +19 | +17 | +10 | +16 | 12d10 (25) | 25 |
Age | Speed | Initiative | AC | Special Abilities | Caster Level | SR |
---|---|---|---|---|---|---|
Young | 60 ft., fly 200 ft. (poor), swim 60 ft. | +0 | 19 (+9 natural), touch 10, flat-footed 19 |
Alternate form, immunity to fire, vulnerability to cold, water breathing |
2nd | — |
Juvenile | 60 ft., fly 200 ft. (poor), swim 60 ft. | +0 | 21 (-1 size, +12 natural), touch 10, flat-footed 21 |
Bless | 4th | 15 |
Adult | 60 ft., fly 200 ft. (poor), swim 60 ft. | +0 | 23 (-2 size, +15 natural), touch 10, flat-footed 23 |
DR 5/magic, Luck bonus | 6th | 17 |
Old | 60 ft., fly 250 ft. (clumsy), swim 60 ft. | +0 | 24 (-4 size, +18 natural), touch 10, flat-footed 24 |
DR 10/magic, Geas/quest, detect gems | 8th | 19 |
Great Wyrm | 60 ft., fly 250 ft. (clumsy), swim 60 ft. | +0 | 23 (-8 size, +21 natural), touch 10, flat-footed 23 |
DR 15/magic, Sunburst, Foresight | 10th | 21 |
*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.
On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks.
The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.
Combat[edit]
Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their luck bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill, delayed blast fireball, fire shield, globe of invulnerability, maze, sleep, slow, and stinking cloud.
Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.
Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).
Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.
Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a Divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.
Other Spell-Like Abilities: 3/day—bless (juvenile or older); 1/day—geas/quest (old or older), sunburst (great wyrm), foresight (great wyrm).
Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.
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