Gold Dragon, Cora Variant (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Main Menu
World of Cora
Player Info
World Reference
DM Info

Add New Page

Gold Dragon[edit]

This is a weaker progression of a Gold Dragon. It is usable in an E6 or E8 campaign because its challenge rating is reduced significantly. There is only one age category per size to simplify the creature.

Type: Dragon (Fire)
Environment: Warm plains
Organization: Young, juvenile: solitary or clutch (2–5); adult, old, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: young 5; juvenile 6; adult 8; old 10; great wyrm 12
Treasure: Triple standard
Alignment: Always Lawful Good
Advancement: Young 8-9 HD; juvenile 10-11 HD; adult 12-13 HD; old 14-15 HD; great wyrm 16+ HD
Level Adjustment: Young +5; others —
Gold Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Young M 8d12+24 (76) 21 10 17 14 15 14 +8/+13 +13 +9 +6 +8 4d10 (17)
Juvenile L 10d12+40 (105) 25 10 19 16 17 16 +10/+21 +14 +11 +7 +10 6d10 (19)
Adult H 12d12+60 (138) 29 10 21 18 19 18 +12/+29 +17 +13 +8 +12 8d10 (21) 21
Old G 14d12+84 (175) 33 10 23 20 21 20 +14/+37 +19 +15 +9 +14 10d10 (23) 23
Great Wyrm C 16d12+112 (216) 37 10 25 22 23 22 +16/+45 +19 +17 +10 +16 12d10 (25) 25
Gold Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Young 60 ft., fly 200 ft. (poor), swim 60 ft. +0 19 (+9 natural), touch 10,
flat-footed 19
Alternate form, immunity to fire,
vulnerability to cold,
water breathing
Juvenile 60 ft., fly 200 ft. (poor), swim 60 ft. +0 21 (-1 size, +12 natural), touch 10,
flat-footed 21
Bless 4th 15
Adult 60 ft., fly 200 ft. (poor), swim 60 ft. +0 23 (-2 size, +15 natural), touch 10,
flat-footed 23
DR 5/magic, Luck bonus 6th 17
Old 60 ft., fly 250 ft. (clumsy), swim 60 ft. +0 24 (-4 size, +18 natural), touch 10,
flat-footed 24
DR 10/magic, Geas/quest, detect gems 8th 19
Great Wyrm 60 ft., fly 250 ft. (clumsy), swim 60 ft. +0 23 (-8 size, +21 natural), touch 10,
flat-footed 23
DR 15/magic, Sunburst, Foresight 10th 21

*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks.

The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.


Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their luck bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill, delayed blast fireball, fire shield, globe of invulnerability, maze, sleep, slow, and stinking cloud.

Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.

Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).

Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.

Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a Divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.

Other Spell-Like Abilities: 3/day—bless (juvenile or older); 1/day—geas/quest (old or older), sunburst (great wyrm), foresight (great wyrm).

Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.


Back to Main Page3.5e HomebrewCreaturesCR 5
Back to Main Page3.5e HomebrewCreaturesCR 6
Back to Main Page3.5e HomebrewCreaturesCR 8
Back to Main Page3.5e HomebrewCreaturesCR 10
Back to Main Page3.5e HomebrewCreaturesCR 12
Back to Main Page3.5e HomebrewCampaign SettingsCora

Home of user-generated,
homebrew pages!