Goblin Sneak
CR 2
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goblin rogue 3
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NE Small Humanoid (Goblinoid)
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Init/Senses
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+7/Listen +1, Spot +1
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Languages
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Goblin, Common, Giant
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AC
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18, touch 14, flat-footed 15 (+3 armor (studded leather (mwk)),+1 shield (buckler (mwk)), +3 Dexterity, +1 size)
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hp
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16 (3 HD)
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Fort/Ref/Will
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+2/+6/+1
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Speed
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30 ft. (4 squares) in studded leather (mwk), base speed 30 ft.
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Melee
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rapier (mwk) +7/ (1d4/18-20 ×2) or
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Melee
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sap +3/(1d3)
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Ranged
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hand crossbow (mwk)+7/ (1d3/19-20 ×2) 30 ft. range
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Base Atk/Grp
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+2/−2
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Special Actions
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Sneak Attack +2d6
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Abilities
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Str 10, Dex 17, Con 13, Int 14, Wis 10, Cha 6
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SQ
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Darkvision 60 ft., Trapfinding, Evasion, Trap Sense +1
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Feats
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Armor Proficiency (Light), Simple Weapon Proficiency, Martial Weapon Proficiency with the hand crossbow, rapier, sap, shortbow, and short sword only, Improved Initiative, Weapon Finesse (rapier)
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Skills
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+6 Climb (Str), +9 Escape Artist (Dex), +13 Hide (Dex), +6 Listen (Wis), +13 Move Silently (Dex), +7 Ride (Dex), +9 Sleight of Hand (Dex), +6 Spot (Wis), +9 Tumble (Dex)
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Possessions
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20 bolts, elixir of fire breath, acid (flask) ×2, alchemist’s fire (flask) ×2, smokestick, tanglefoot bag, potion of mage armor, potion of cure light wounds ×3, 110 gp
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Dressed head to foot in black and stalking low to the ground, hunched, lurking in the shadows, the small figure waits to strike. It looks like it might be picking its nose.
Goblin sneaks are trained to lurk, infiltrate, assassinate, loot and plunder; all vital skills for goblins.
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