Goblin Sneak (3.5e NPC)

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Goblin Sneak

CR 2

goblin rogue 3
NE Small Humanoid (Goblinoid)
Init/Senses +7/Listen +1, Spot +1
Languages Goblin, Common, Giant
AC 18, touch 14, flat-footed 15
(+3 armor (studded leather (mwk)),+1 shield (buckler (mwk)), +3 Dexterity, +1 size)
hp 16 (3 HD)
Fort/Ref/Will +2/+6/+1
Speed 30 ft. (4 squares) in studded leather (mwk), base speed 30 ft.
Melee rapier (mwk) +7/ (1d4/18-20 ×2) or
Melee sap +3/(1d3)
Ranged hand crossbow (mwk)+7/ (1d3/19-20 ×2) 30 ft. range
Base Atk/Grp +2/−2
Special Actions Sneak Attack +2d6
Abilities Str 10, Dex 17, Con 13, Int 14, Wis 10, Cha 6
SQ Darkvision 60 ft., Trapfinding, Evasion, Trap Sense +1
Feats Armor Proficiency (Light), Simple Weapon Proficiency, Martial Weapon Proficiency with the hand crossbow, rapier, sap, shortbow, and short sword only, Improved Initiative, Weapon Finesse (rapier)
Skills +6 Climb (Str), +9 Escape Artist (Dex), +13 Hide (Dex), +6 Listen (Wis), +13 Move Silently (Dex), +7 Ride (Dex), +9 Sleight of Hand (Dex), +6 Spot (Wis), +9 Tumble (Dex)
Possessions 20 bolts, elixir of fire breath, acid (flask) ×2, alchemist’s fire (flask) ×2, smokestick, tanglefoot bag, potion of mage armor, potion of cure light wounds ×3, 110 gp

Dressed head to foot in black and stalking low to the ground, hunched, lurking in the shadows, the small figure waits to strike. It looks like it might be picking its nose.

Goblin sneaks are trained to lurk, infiltrate, assassinate, loot and plunder; all vital skills for goblins.



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